Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-09 | STARTREK: FEATHER6 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER5 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER4 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER3 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER2 | Matthew Stewart | |
2018-08-09 | STARTREK: Make Action struct POD again | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER1 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER0 | Matthew Stewart | |
2018-08-09 | STARTREK: Done with atmosphere loss event | Matthew Stewart | |
2018-08-09 | STARTREK: Start on MUDD's life-support-loss code | Matthew Stewart | |
2018-08-09 | STARTREK: Move common MUDD functions to mudda.cpp | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD5 | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD4 | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD3 | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD2 | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD1 | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD0 | Matthew Stewart | |
2018-08-09 | STARTREK: Add missing "look at grate" action. | Matthew Stewart | |
Also fix missing subscript for some text relating to N2 gas. | |||
2018-08-09 | STARTREK: Implement common code for LOVE mission | Matthew Stewart | |
2018-08-09 | STARTREK: Revamp of action callbacks. | Matthew Stewart | |
Old system of putting a callback in an action wouldn't work since it wasn't serializable. Now it seaches for an index corresponding to the function pointer before constructing an action. | |||
2018-08-09 | STARTREK: Implement synthesizer + bugfixes (LOVE) | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE5 | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE4 | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE3 finished. | Matthew Stewart | |
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code. | |||
2018-08-09 | STARTREK: Start on LOVE3 | Matthew Stewart | |
2018-08-09 | STARTREK: Most of LOVE2 done | Matthew Stewart | |
2018-08-09 | STARTREK: Remove optional parameters from methods | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE1 | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE0 (start of 3rd mission) | Matthew Stewart | |
2018-08-09 | STARTREK: TUG3 (mission 2 finished) | Matthew Stewart | |
2018-08-09 | STARTREK: TUG2 | Matthew Stewart | |
2018-08-09 | STARTREK: Default text for undefined actions | Matthew Stewart | |
2018-08-09 | STARTREK: TUG1 | Matthew Stewart | |
2018-08-09 | STARTREK: TUG0 (first room of mission 2) | Matthew Stewart | |
2018-08-09 | STARTREK: Mission 1 finished | Matthew Stewart | |
2018-08-09 | STARTREK: Demon6, including the special case menu | Matthew Stewart | |
2018-08-09 | STARTREK: Demon5 | Matthew Stewart | |
2018-08-09 | STARTREK: Begin with Demon4 | Matthew Stewart | |
2018-08-09 | STARTREK: Talk to miner action in Demon3 | Matthew Stewart | |
2018-08-09 | STARTREK: Refactor text using integer constants | Matthew Stewart | |
2018-08-09 | STARTREK: Finish demon3 | Matthew Stewart | |
2018-08-09 | STARTREK: Demon2, half of Demon3 done | Matthew Stewart | |
2018-08-09 | STARTREK: DEMON1 done (klingon attack) | Matthew Stewart | |
2018-08-09 | STARTREK: Finish implementing first room | Matthew Stewart | |
Doors now work, and the system of "walking, then performing an action afterward" is implemented. | |||
2018-08-09 | STARTREK: Begin on room-specific code for room 1 | Matthew Stewart | |
2018-08-09 | STARTREK: Inventory menu and hotspots | Matthew Stewart | |
Action buttons now react when hovering over hotspots. | |||
2018-08-09 | STARTREK: Warps between rooms | Matthew Stewart | |
2018-08-09 | STARTREK: Initialization of away mission. | Matthew Stewart | |
Crew successfully beams in and does their idle animation. | |||
2018-08-09 | STARTREK: Implement more text routines | Matthew Stewart | |