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path: root/engines/startrek/startrek.h
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2018-08-09STARTREK: Implement republic map screenMatthew Stewart
2018-08-09STARTREK: Split up startrek.cpp into more filesMatthew Stewart
2018-08-09STARTREK: Put CD ROM detection into features fieldMatthew Stewart
2018-08-09STARTREK: Use AD_ENTRY1s for game detectionMatthew Stewart
2018-08-09STARTREK: text.cpp -> textbox.cppMatthew Stewart
2018-08-09STARTREK: Implement text input boxesMatthew Stewart
Needed for SINS mission with the keypads
2018-08-09STARTREK: Implement save loading from launcherMatthew Stewart
2018-08-09STARTREK: Implement "BAN" files.Matthew Stewart
These are background animations in various rooms, purely visual.
2018-08-09STARTREK: Link away missions together, temporarilyMatthew Stewart
2018-08-09STARTREK: Reformat with artistic styleMatthew Stewart
2018-08-09STARTREK: Move function descriptions to headersMatthew Stewart
2018-08-09STARTREK: Remove some gotosMatthew Stewart
2018-08-09STARTREK: Half-done implementation of drawR3ShapeMatthew Stewart
Handles drawing, scaling, probably rotating objects in space.
2018-08-09STARTREK: atan2 functionMatthew Stewart
2018-08-09STARTREK: sine & cosineMatthew Stewart
2018-08-09STARTREK: Rename fixed-point typesMatthew Stewart
2018-08-09STARTREK: Implement fixed-point decimal classMatthew Stewart
2018-08-09STARTREK: Move space functions into separate fileMatthew Stewart
2018-08-09STARTREK: Fix sound, support MT32.Matthew Stewart
Also jump to the first mission after the intro.
2018-08-09STARTREK: Get starfields working for the introMatthew Stewart
2018-08-09STARTREK: Make Action struct POD againMatthew Stewart
2018-08-09STARTREK: Right-clicking & keyboard in menusMatthew Stewart
2018-08-09STARTREK: Fixes to textboxesMatthew Stewart
Center the speaker name, and show the choice number when there are multiple choices.
2018-08-09STARTREK: LOVE3 finished.Matthew Stewart
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code.
2018-08-09STARTREK: Default text for undefined actionsMatthew Stewart
2018-08-09STARTREK: Preliminary saving/loadingMatthew Stewart
2018-08-09STARTREK: Mission 1 finishedMatthew Stewart
2018-08-09STARTREK: Demon2, half of Demon3 doneMatthew Stewart
2018-08-09STARTREK: DEMON1 done (klingon attack)Matthew Stewart
2018-08-09STARTREK: Finish implementing first roomMatthew Stewart
Doors now work, and the system of "walking, then performing an action afterward" is implemented.
2018-08-09STARTREK: Begin on room-specific code for room 1Matthew Stewart
2018-08-09STARTREK: Cleanup some text codeMatthew Stewart
2018-08-09STARTREK: Default behaviour for look actionMatthew Stewart
2018-08-09STARTREK: Rename objects to actorsMatthew Stewart
2018-08-09STARTREK: Don't memset sprites, add Fixed16 typeMatthew Stewart
2018-08-09STARTREK: Inventory menu and hotspotsMatthew Stewart
Action buttons now react when hovering over hotspots.
2018-08-09STARTREK: Action menuMatthew Stewart
2018-08-09STARTREK: Refactor text and menusMatthew Stewart
Moved them out of the Graphics class and into their own files.
2018-08-09STARTREK: Warps between roomsMatthew Stewart
2018-08-09STARTREK: PathfindingMatthew Stewart
2018-08-09STARTREK: Basic walkingMatthew Stewart
2018-08-09STARTREK: Initialization of away mission.Matthew Stewart
Crew successfully beams in and does their idle animation.
2018-08-09STARTREK: Bitmap scalingMatthew Stewart
2018-08-09STARTREK: Get animation timing working properlyMatthew Stewart
2018-08-09STARTREK: Objects and animations.Matthew Stewart
Testing them with the transporter room.
2018-08-09STARTREK: Music/SFX enable and disable functionsMatthew Stewart
2018-08-09STARTREK: Quit game menu and mouse warp functionMatthew Stewart
2018-08-09STARTREK: Options menuMatthew Stewart
2018-08-09STARTREK: Remove executable bit on source filesMatthew Stewart
2018-08-09STARTREK: Disabling menu buttons + text menu.Matthew Stewart