Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | STARTREK: Remove sound function wrappers out of StarTrekEngine | Filippos Karapetis | |
2019-10-29 | STARTREK: Refactored mouse cursor and bitmap handling | Filippos Karapetis | |
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized | |||
2019-08-19 | STARTREK: Fix loading of some texts, and add the "text" console command | Filippos Karapetis | |
2019-08-16 | STARTREK: Simplify screen name code and add the "actions" debug command | Filippos Karapetis | |
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup | |||
2019-08-15 | STARTREK: Add a console | Filippos Karapetis | |
This also fixes an uninitialized pointer crash (_mapFile) | |||
2019-06-11 | STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers | Filippos Karapetis | |
2019-06-11 | STARTREK: Remove the FileStream wrapper class | Filippos Karapetis | |
2019-05-28 | Revert "STARTREK: Start adding a console" | Thierry Crozat | |
This reverts commit 33fb9809c3a1353d927a3c7dfa41e673d79a089e. The engine/startrek/console.h and engine/startrek/console.cpp files were missing from that commit, which break compilation. | |||
2019-05-28 | STARTREK: Start adding a console | Filippos Karapetis | |
We need to properly inject it to all inner screen update loops | |||
2019-05-27 | STARTREK: Fix MSVC warnings | Filippos Karapetis | |
- Disable duplicate if block - Fix potentially uninitialized variables - Change _activeMenu to be a regular pointer, instead of a SharedPtr - it was not initialized correctly - Fix struct packing in structs with pointers to complex objects - Fix sound initialization - Fix memory leaks (handles to files which were never deleted) | |||
2018-08-09 | STARTREK: Implement republic map screen | Matthew Stewart | |
2018-08-09 | STARTREK: Split up startrek.cpp into more files | Matthew Stewart | |
2018-08-09 | STARTREK: Put CD ROM detection into features field | Matthew Stewart | |
2018-08-09 | STARTREK: Use AD_ENTRY1s for game detection | Matthew Stewart | |
2018-08-09 | STARTREK: text.cpp -> textbox.cpp | Matthew Stewart | |
2018-08-09 | STARTREK: Implement text input boxes | Matthew Stewart | |
Needed for SINS mission with the keypads | |||
2018-08-09 | STARTREK: Implement save loading from launcher | Matthew Stewart | |
2018-08-09 | STARTREK: Implement "BAN" files. | Matthew Stewart | |
These are background animations in various rooms, purely visual. | |||
2018-08-09 | STARTREK: Link away missions together, temporarily | Matthew Stewart | |
2018-08-09 | STARTREK: Reformat with artistic style | Matthew Stewart | |
2018-08-09 | STARTREK: Move function descriptions to headers | Matthew Stewart | |
2018-08-09 | STARTREK: Remove some gotos | Matthew Stewart | |
2018-08-09 | STARTREK: Half-done implementation of drawR3Shape | Matthew Stewart | |
Handles drawing, scaling, probably rotating objects in space. | |||
2018-08-09 | STARTREK: atan2 function | Matthew Stewart | |
2018-08-09 | STARTREK: sine & cosine | Matthew Stewart | |
2018-08-09 | STARTREK: Rename fixed-point types | Matthew Stewart | |
2018-08-09 | STARTREK: Implement fixed-point decimal class | Matthew Stewart | |
2018-08-09 | STARTREK: Move space functions into separate file | Matthew Stewart | |
2018-08-09 | STARTREK: Fix sound, support MT32. | Matthew Stewart | |
Also jump to the first mission after the intro. | |||
2018-08-09 | STARTREK: Get starfields working for the intro | Matthew Stewart | |
2018-08-09 | STARTREK: Make Action struct POD again | Matthew Stewart | |
2018-08-09 | STARTREK: Right-clicking & keyboard in menus | Matthew Stewart | |
2018-08-09 | STARTREK: Fixes to textboxes | Matthew Stewart | |
Center the speaker name, and show the choice number when there are multiple choices. | |||
2018-08-09 | STARTREK: LOVE3 finished. | Matthew Stewart | |
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code. | |||
2018-08-09 | STARTREK: Default text for undefined actions | Matthew Stewart | |
2018-08-09 | STARTREK: Preliminary saving/loading | Matthew Stewart | |
2018-08-09 | STARTREK: Mission 1 finished | Matthew Stewart | |
2018-08-09 | STARTREK: Demon2, half of Demon3 done | Matthew Stewart | |
2018-08-09 | STARTREK: DEMON1 done (klingon attack) | Matthew Stewart | |
2018-08-09 | STARTREK: Finish implementing first room | Matthew Stewart | |
Doors now work, and the system of "walking, then performing an action afterward" is implemented. | |||
2018-08-09 | STARTREK: Begin on room-specific code for room 1 | Matthew Stewart | |
2018-08-09 | STARTREK: Cleanup some text code | Matthew Stewart | |
2018-08-09 | STARTREK: Default behaviour for look action | Matthew Stewart | |
2018-08-09 | STARTREK: Rename objects to actors | Matthew Stewart | |
2018-08-09 | STARTREK: Don't memset sprites, add Fixed16 type | Matthew Stewart | |
2018-08-09 | STARTREK: Inventory menu and hotspots | Matthew Stewart | |
Action buttons now react when hovering over hotspots. | |||
2018-08-09 | STARTREK: Action menu | Matthew Stewart | |
2018-08-09 | STARTREK: Refactor text and menus | Matthew Stewart | |
Moved them out of the Graphics class and into their own files. | |||
2018-08-09 | STARTREK: Warps between rooms | Matthew Stewart | |
2018-08-09 | STARTREK: Pathfinding | Matthew Stewart | |