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path: root/engines/startrek/text.h
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2019-10-30STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-10-30STARTREK: Load the text for the VENG mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Load the text of the TRIAL missions from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text for the SINS mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text of the FEATHER mission from RDF filesFilippos Karapetis
2019-10-20STARTREK: Read the text of the MUDD mission rooms from RDF filesFilippos Karapetis
Also, add a central mechanism to fix text typos
2019-10-07STARTREK: Handle shared messagesFilippos Karapetis
Also, start moving message patches inside patchRoomMessage(), and remove some redundant state variables
2019-08-26STARTREK: Read most strings for the LOV mission from its RDF filesFilippos Karapetis
2019-08-19STARTREK: Read most of the TUG mission texts from RDF filesFilippos Karapetis
2019-08-17STARTREK: Read TUG0 description messages from the respective RDF fileFilippos Karapetis
2019-06-11STARTREK: Load more messages from RDF filesFilippos Karapetis
The whole Demon chapter has been converted to the new logic. The offsets for the extra room messages have been hardcoded, for now, inside loadOtherRoomMessages(), until we figure out how they are referenced.
2019-05-28STARTREK: Start reading text from RDF files, instead of hardcoding itFilippos Karapetis
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic. This isn't yet fully functional, for the following reasons: - We only read the main text block. There are also some others which are not handled yet. The unhandled blocks have been kept in text.cpp - We load text in dictionaries, splitting the strings in look and talk. However, there's a third category (look with a talker), which isn't handled yet - Text is loaded per-room, but there are enhancements where text and samples are loaded from other rooms. These need to be refactored
2019-05-28STARTREK: VENG8Matthew Stewart
2018-08-09STARTREK: VENG7Matthew Stewart
2018-08-09STARTREK: VENG6Matthew Stewart
2018-08-09STARTREK: VENG5Matthew Stewart
2018-08-09STARTREK: VENG4Matthew Stewart
2018-08-09STARTREK: VENG3Matthew Stewart
2018-08-09STARTREK: VENG2Matthew Stewart
2018-08-09STARTREK: VENG1Matthew Stewart
2018-08-09STARTREK: VENG0Matthew Stewart
2018-08-09STARTREK: SINS5Matthew Stewart
2018-08-09STARTREK: Use AD_ENTRY1s for game detectionMatthew Stewart
2018-08-09STARTREK: Janitorial: Add end of namespace commentsStrangerke
2018-08-09STARTREK: SINS3Matthew Stewart
2018-08-09STARTREK: SINS4Matthew Stewart
2018-08-09STARTREK: SINS2Matthew Stewart
2018-08-09STARTREK: Move text out of header fileMatthew Stewart
For some reason this was inflating the executable size.
2018-08-09STARTREK: SINS1Matthew Stewart
2018-08-09STARTREK: SINS0Matthew Stewart
2018-08-09STARTREK: Save mission-specific variablesMatthew Stewart
2018-08-09STARTREK: Reformat with artistic styleMatthew Stewart
2018-08-09STARTREK: TRIAL5 text changesMatthew Stewart
2018-08-09STARTREK: TRIAL5Matthew Stewart
2018-08-09STARTREK: TRIAL4 text changesMatthew Stewart
2018-08-09STARTREK: TRIAL4Matthew Stewart
2018-08-09STARTREK: TRIAL3 text changesMatthew Stewart
2018-08-09STARTREK: TRIAL3Matthew Stewart
2018-08-09STARTREK: TRIAL2Matthew Stewart
2018-08-09STARTREK: TRIAL1 typosMatthew Stewart
2018-08-09STARTREK: TRIAL1Matthew Stewart
2018-08-09STARTREK: TRIAL0Matthew Stewart
2018-08-09STARTREK: FEATHER7Matthew Stewart
2018-08-09STARTREK: FEATHER6 TyposMatthew Stewart
2018-08-09STARTREK: FEATHER6Matthew Stewart
2018-08-09STARTREK: FEATHER5Matthew Stewart
2018-08-09STARTREK: FEATHER4Matthew Stewart
2018-08-09STARTREK: FEATHER3Matthew Stewart
2018-08-09STARTREK: FEATHER2Matthew Stewart
2018-08-09STARTREK: FEATHER1Matthew Stewart