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2018-08-09STARTREK: "Use" action was bypassing "disableWalk"Matthew Stewart
When objects could be walked to by "using" them, this bypassed the "disableWalk" variable.
2018-08-09STARTREK: TRIAL2Matthew Stewart
2018-08-09STARTREK: TRIAL1 typosMatthew Stewart
2018-08-09STARTREK: TRIAL1Matthew Stewart
2018-08-09STARTREK: TRIAL0Matthew Stewart
2018-08-09STARTREK: Make a macro to simplify room detectionMatthew Stewart
2018-08-09STARTREK: FEATHER7Matthew Stewart
2018-08-09STARTREK: FEATHER6 TyposMatthew Stewart
2018-08-09STARTREK: FEATHER6Matthew Stewart
2018-08-09STARTREK: Fixes to sprites when off-screenMatthew Stewart
There was a problem implementing FEATHER6 where a thrown rock goes off-screen, which breaks an assertion that "rect.height() != 0" when drawing it.
2018-08-09STARTREK: FEATHER5Matthew Stewart
2018-08-09STARTREK: FEATHER4Matthew Stewart
2018-08-09STARTREK: FEATHER3Matthew Stewart
2018-08-09STARTREK: FEATHER2Matthew Stewart
2018-08-09STARTREK: Remove MUDD code from LOVE missionMatthew Stewart
2018-08-09STARTREK: Fix initializer list warningsMatthew Stewart
2018-08-09STARTREK: Make Action struct POD againMatthew Stewart
2018-08-09STARTREK: FEATHER1Matthew Stewart
2018-08-09STARTREK: FEATHER0Matthew Stewart
2018-08-09STARTREK: Minor fixes to MUDD missionMatthew Stewart
Also make better names for variables.
2018-08-09STARTREK: Done with atmosphere loss eventMatthew Stewart
2018-08-09STARTREK: Start on MUDD's life-support-loss codeMatthew Stewart
2018-08-09STARTREK: Move common MUDD functions to mudda.cppMatthew Stewart
2018-08-09STARTREK: MUDD5Matthew Stewart
2018-08-09STARTREK: Missing null-terminator with animationsMatthew Stewart
2018-08-09STARTREK: MUDD4Matthew Stewart
2018-08-09STARTREK: MUDD3Matthew Stewart
2018-08-09STARTREK: MUDD2Matthew Stewart
2018-08-09STARTREK: MUDD1Matthew Stewart
2018-08-09STARTREK: MUDD0Matthew Stewart
2018-08-09STARTREK: Give name to variable in love missionMatthew Stewart
2018-08-09STARTREK: Reorganize some textMatthew Stewart
2018-08-09STARTREK: Add another mac version to detection.cppMatthew Stewart
2018-08-09STARTREK: Fix memory leak in drawAllSpritesMatthew Stewart
2018-08-09STARTREK: More minor fixes to LOVE missionMatthew Stewart
2018-08-09STARTREK: Fix choice numbers in textboxes (again)Matthew Stewart
2018-08-09STARTREK: Minor fixes to LOVE missionMatthew Stewart
2018-08-09STARTREK: Implement keybindings on away missionsMatthew Stewart
2018-08-09STARTREK: Right-clicking & keyboard in menusMatthew Stewart
2018-08-09STARTREK: Add missing "look at grate" action.Matthew Stewart
Also fix missing subscript for some text relating to N2 gas.
2018-08-09STARTREK: Fix swapped McCoy & Spock speaker namesMatthew Stewart
2018-08-09STARTREK: Fixes to textboxesMatthew Stewart
Center the speaker name, and show the choice number when there are multiple choices.
2018-08-09STARTREK: Implement common code for LOVE missionMatthew Stewart
2018-08-09STARTREK: Revamp of action callbacks.Matthew Stewart
Old system of putting a callback in an action wouldn't work since it wasn't serializable. Now it seaches for an index corresponding to the function pointer before constructing an action.
2018-08-09STARTREK: Implement synthesizer + bugfixes (LOVE)Matthew Stewart
2018-08-09STARTREK: LOVE5Matthew Stewart
2018-08-09STARTREK: LOVE4Matthew Stewart
2018-08-09STARTREK: LOVE3 finished.Matthew Stewart
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code.
2018-08-09STARTREK: Start on LOVE3Matthew Stewart
2018-08-09STARTREK: Silence most Visual Studio warningsPaul Gilbert
Enums are signed in at least Visual Studio, and it was generating many warnings of the cast to byte in the Action constructor was losing precision. Likewise, there were some cases of -1 being passed as a parameter to Action. This resolves these warnings by making the constructor parameters int