Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-14 | SUPERNOVA: Fix warning | Thierry Crozat | |
2019-07-28 | SUPERNOVA: Add help screen translation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add translated Indiana Joe image | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Refactor .dat file access | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Merge create_supernova tools | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add size computation to create_image. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix MS1 image loading | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add ciphered text image translation. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Load MS2 datafiles from .dat file. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Refactor graphics | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Partial merge of the engine | Jaromir Wysoglad | |
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done | |||
2019-02-06 | SUPERNOVA: Adds missing initializations | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves constants to screen.h | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Corrects header includes | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Renames NULL to nullptr | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Renames MSNImageDecoder to MSNImage | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Fixes formatting | Joseph-Eugene Winzer | |
Because of confusion when indentation level is raised and thus tabs or spaces should be used when aligning code, this commit switches to tabs to avoid any further confusion. | |||
2018-01-23 | SUPERONVA: Sets uninitialized values to 0 | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fix warning when not finding image file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Load images on demand | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Reduce memory usage to store sections and simplify code | Thierry Crozat | |
Each section was store dusing the full image size. Now it only uses the section size, which should reduce considerably the amout of memory used for each image. Also when a section has one or more next section, they were all drawn on the surface for this section, but then they were drawn again on their own surface. And while this should not cause any issue, this was really unnecessary (and prevented optimizing the surface size for each section). So now this is no longer the case and the surface for a section only contains this section. | |||
2018-01-23 | SUPERNOVA: Add getting translated images from the engine data file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Clean indentations | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warnings | Strangerke | |
2018-01-23 | SUPERNOVA: Initializes clickField.next with 0 | Joseph-Eugene Winzer | |
It seems it is possible that some objects or subsequent click fields 'pointed' to by next are outside of the initialized range and are expected to be zeroed. This would explain the non-deterministic freezes I experienced. | |||
2018-01-22 | SUPERNOVA: Enables renderImage() to render inverse sections | Joseph-Eugene Winzer | |
Besides the addition of inverse sections, the 'fullscreen' parameter was removed as it was used only for testing purposes in the beginning. | |||
2018-01-22 | SUPERNOVA: Removes 'inverse section' case | Joseph-Eugene Winzer | |
This code section was converted from the original source, where the sections are directly drawn to the screen instead of buffered. If a section > 128 is set as parameter, the function takes the dimensions of section - 128 and draws this region of section 0 to the screen, thus restoring it. It would not make sense loading part of section 0 in seperate Surfaces especially since kMaxSection is smaller than 128 the else branch is never entered so removing it doesn't change the programs behavior. | |||
2018-01-22 | SUPERNOVA: Buffers sections of image on init | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Replaces magic numbers | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Reformatting | Joseph-Eugene Winzer | |
Substitute size_t with ScummVM defined uint type | |||
2018-01-22 | SUPERNOVA: Enables debug console and preload images | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Implements loading of newspaper images | Joseph-Eugene Winzer | |
While the 640x480 images are loaded correctly, they are displayed cropped to 320x240, the default resolution. | |||
2018-01-22 | SUPERNOVA: Adds missing copyright notes | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Returns if section is invalid | Joseph-Eugene Winzer | |
Sections with an x2 value of 0 cannot span any area and are thus invalid | |||
2018-01-22 | SUPERNOVA: Reformatting | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Convert 18bit VGA to 24bit CLUT8 | Joseph-Eugene Winzer | |
Colors on VGA are 6bit per color channel, that is why the colors were so dark in earlier commits. Shifting the colors left by 2 gives us an approximated value for CLUT8. | |||
2018-01-22 | SUPERNOVA: Fix OOB write in paletteBrightness() | Joseph-Eugene Winzer | |
Palette color 255 doesn't seem to be used | |||
2018-01-22 | SUPERNOVA: Add palette fade in/out | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Fix image palette loading | Joseph-Eugene Winzer | |
Mistakenly, during image loading the system palette was completely substituted by the image palette although the first 16 colors are supposed to be preserved. | |||
2018-01-22 | SUPERNOVA: add renderBox() | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: fix palette corruption on decoding | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: (TEMP COMMIT) drawing to screen surface | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Added basic game loop and play sound samples | Joseph-Eugene Winzer | |
There has been many other changes like copy/pasting room definitions, skeleton for image decoder, .. Getting supernova mod format support seems to be a good next step. |