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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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supernova
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msn_def.h
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2018-01-23
SUPERNOVA: Corrects OPEN to more descriptive OPENABLE
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends Object Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Converts strings back to cp437
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GUI routines and refactors code
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Converts mouse cursor data
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffers audio samples on startup
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds missing copyright notes
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds constant messages
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds GameState Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds static combine() to Object Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds text for commands in GUI
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds hasProperty() for Objects and bit ops
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds methods for alterting Object state
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Removes ORing ObjectTypes from msn_def.h
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds color palette constants
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Moves Object Class from rooms.h to msn_def.h
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds an empty ObjectType/ID and RoomID
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Add palette fade in/out
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add text rendering
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add characterWidth() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: (TEMP COMMIT) drawing to screen surface
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Added basic game loop and play sound samples
Joseph-Eugene Winzer