index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
supernova
/
msn_def.h
Age
Commit message (
Expand
)
Author
2019-05-28
SUPERNOVA: Adds strings for help screen
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Fixing header file includes
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Removes global nullObject
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Moves constants to screen.h
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Fixes type camel case
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Moves font data to screenstatic.cpp
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Moves cursor buffer to resman.cpp
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Moves VGA Palette to screenstatic.cpp
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Adds resource abstraction
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Adds sound abstraction
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Fixes formatting
Joseph-Eugene Winzer
2018-02-23
SUPERNOVA: Add strings for quit game prompt
Thierry Crozat
2018-01-23
SUPERNOVA: Corrects header guard name
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Moves strings to GameManager class
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements money object for inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Replaces TICKETS with MONEY
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Rename kAudioUndef2 to kAudioSmash
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes redundant comments
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implement dialogs with variable text
Thierry Crozat
2018-01-23
SUPERNOVA: Implement alarm
Thierry Crozat
2018-01-23
SUPERNOVA; Move some strings to game text file,
Strangerke
2018-01-23
SUPERNOVA: Move 2 strings to the DAT file
Strangerke
2018-01-23
SUPERNOVA: Implement autosave used for dream sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Add string for text speed dialog
Thierry Crozat
2018-01-23
SUPERNOVA: Fix combining ObjectType enum values
Thierry Crozat
2018-01-23
SUPERNOVA: Add strings for supernova explosion cutscene
Thierry Crozat
2018-01-23
SUPERNOVA: Cleanup dialog code
Thierry Crozat
2018-01-23
SUPERNOVA: Add missing game string
Thierry Crozat
2018-01-23
SUPERNOVA: Finish the string extraction in state.cpp
Strangerke
2018-01-23
SUPERNOVA: Extract some strings from state.cpp
Strangerke
2018-01-23
SUPERNOVA: Extract some more stings from rooms.cpp
Strangerke
2018-01-23
SUPERNOVA: extract strings for Axacuss Corridor 5
Strangerke
2018-01-23
SUPERNOVA: Change the signature of dialog(), fix calls, extract some more str...
Strangerke
2018-01-23
SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell strings
Strangerke
2018-01-23
SUPERNOVA: Extract ArsanoRoger texts
Strangerke
2018-01-23
SUPERNOVA: Extract more dialog texts
Strangerke
2018-01-23
SUPERNOVA: Extract strings used in ShipHold and operations related to the cable
Strangerke
2018-01-23
SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
Strangerke
2018-01-23
SUPERNOVA: Extract the strings from ShipCockpit
Strangerke
2018-01-23
SUPERNOVA: Extract strings for Ship Hall and Ship Sleep Cabin
Strangerke
2018-01-23
SUPERNOVA: Remove useless defines
Strangerke
2018-01-23
SUPERNOVA: Change _shown to an array of bytes in order to handle extra values...
Strangerke
2018-01-23
SUPERNOVA: Move intro cutscene strings to engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Move object name and description strings to engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Start using strings from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Clean indentations
Thierry Crozat
2018-01-23
SUPERNOVA: Fixes number of rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds constants
Joseph-Eugene Winzer
[next]