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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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msn_def.h
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Author
2018-01-23
SUPERNOVA: Move 2 strings to the DAT file
Strangerke
2018-01-23
SUPERNOVA: Implement autosave used for dream sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Add string for text speed dialog
Thierry Crozat
2018-01-23
SUPERNOVA: Fix combining ObjectType enum values
Thierry Crozat
2018-01-23
SUPERNOVA: Add strings for supernova explosion cutscene
Thierry Crozat
2018-01-23
SUPERNOVA: Cleanup dialog code
Thierry Crozat
2018-01-23
SUPERNOVA: Add missing game string
Thierry Crozat
2018-01-23
SUPERNOVA: Finish the string extraction in state.cpp
Strangerke
2018-01-23
SUPERNOVA: Extract some strings from state.cpp
Strangerke
2018-01-23
SUPERNOVA: Extract some more stings from rooms.cpp
Strangerke
2018-01-23
SUPERNOVA: extract strings for Axacuss Corridor 5
Strangerke
2018-01-23
SUPERNOVA: Change the signature of dialog(), fix calls, extract some more str...
Strangerke
2018-01-23
SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell strings
Strangerke
2018-01-23
SUPERNOVA: Extract ArsanoRoger texts
Strangerke
2018-01-23
SUPERNOVA: Extract more dialog texts
Strangerke
2018-01-23
SUPERNOVA: Extract strings used in ShipHold and operations related to the cable
Strangerke
2018-01-23
SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
Strangerke
2018-01-23
SUPERNOVA: Extract the strings from ShipCockpit
Strangerke
2018-01-23
SUPERNOVA: Extract strings for Ship Hall and Ship Sleep Cabin
Strangerke
2018-01-23
SUPERNOVA: Remove useless defines
Strangerke
2018-01-23
SUPERNOVA: Change _shown to an array of bytes in order to handle extra values...
Strangerke
2018-01-23
SUPERNOVA: Move intro cutscene strings to engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Move object name and description strings to engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Start using strings from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Clean indentations
Thierry Crozat
2018-01-23
SUPERNOVA: Fixes number of rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds room id to objects
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes color macros
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds explicitly invalid state for Objects
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts Object name and description to Strings
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes too large edit() field
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames ObjectID 'SLOT'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates TODOs
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ticks to msec conversion macro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ticks to msec conversion constant
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds text
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds resetProperty() for Objects
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds and corrects constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects typo
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects OPEN to more descriptive OPENABLE
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends Object Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Converts strings back to cp437
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GUI routines and refactors code
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Converts mouse cursor data
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffers audio samples on startup
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds missing copyright notes
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds constant messages
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds GameState Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds static combine() to Object Class
Joseph-Eugene Winzer
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