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path: root/engines/supernova/msn_def.h
AgeCommit message (Expand)Author
2019-07-28SUPERNOVA: Attempt to fix compilation for Nintendo SwitchThierry Crozat
2019-07-28SUPERNOVA: Code refactoringJaromir Wysoglad
2019-07-28SUPERNOVA: Reformat StringId enums and gametext.hJaromir Wysoglad
2019-07-28SUPERNOVA: Add info, doc, help screens for MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Merge in the supernova2 engine.Jaromir Wysoglad
2019-05-28SUPERNOVA: Adds strings for help screenJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Fixing header file includesJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Removes global nullObjectJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves constants to screen.hJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes type camel caseJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves font data to screenstatic.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves cursor buffer to resman.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves VGA Palette to screenstatic.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Adds resource abstractionJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds sound abstractionJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Fixes formattingJoseph-Eugene Winzer
2018-02-23SUPERNOVA: Add strings for quit game promptThierry Crozat
2018-01-23SUPERNOVA: Corrects header guard nameJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Moves strings to GameManager classJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements money object for inventoryJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Replaces TICKETS with MONEYJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Rename kAudioUndef2 to kAudioSmashJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes redundant commentsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implement dialogs with variable textThierry Crozat
2018-01-23SUPERNOVA: Implement alarmThierry Crozat
2018-01-23SUPERNOVA; Move some strings to game text file,Strangerke
2018-01-23SUPERNOVA: Move 2 strings to the DAT fileStrangerke
2018-01-23SUPERNOVA: Implement autosave used for dream sequenceThierry Crozat
2018-01-23SUPERNOVA: Add string for text speed dialogThierry Crozat
2018-01-23SUPERNOVA: Fix combining ObjectType enum valuesThierry Crozat
2018-01-23SUPERNOVA: Add strings for supernova explosion cutsceneThierry Crozat
2018-01-23SUPERNOVA: Cleanup dialog codeThierry Crozat
2018-01-23SUPERNOVA: Add missing game stringThierry Crozat
2018-01-23SUPERNOVA: Finish the string extraction in state.cppStrangerke
2018-01-23SUPERNOVA: Extract some strings from state.cppStrangerke
2018-01-23SUPERNOVA: Extract some more stings from rooms.cppStrangerke
2018-01-23SUPERNOVA: extract strings for Axacuss Corridor 5Strangerke
2018-01-23SUPERNOVA: Change the signature of dialog(), fix calls, extract some more str...Strangerke
2018-01-23SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell stringsStrangerke
2018-01-23SUPERNOVA: Extract ArsanoRoger textsStrangerke
2018-01-23SUPERNOVA: Extract more dialog textsStrangerke
2018-01-23SUPERNOVA: Extract strings used in ShipHold and operations related to the cableStrangerke
2018-01-23SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlockStrangerke
2018-01-23SUPERNOVA: Extract the strings from ShipCockpitStrangerke
2018-01-23SUPERNOVA: Extract strings for Ship Hall and Ship Sleep CabinStrangerke
2018-01-23SUPERNOVA: Remove useless definesStrangerke
2018-01-23SUPERNOVA: Change _shown to an array of bytes in order to handle extra values...Strangerke
2018-01-23SUPERNOVA: Move intro cutscene strings to engine data fileThierry Crozat