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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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rooms.cpp
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Author
2018-01-23
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
Thierry Crozat
2018-01-23
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes comment
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Hides cursor during snoring sequence
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Aborts intro if game should be closed
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes fading in intro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates palette when changing room brightness
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes outro cutscene
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements money object for inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Replaces TICKETS with MONEY
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Introduces INT32_MAX for eventTime
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects max value for int32
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes setting of properies
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Rename kAudioUndef2 to kAudioSmash
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes game freeze in bcorrdior
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes turntable message
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Puts on suit when leaving the restaurant
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implement onEntrance for all corridors
Thierry Crozat
2018-01-23
SUPERNOVA: Fix clearing inventory when landing on Axacuss
Thierry Crozat
2018-01-23
SUPERNOVA: Removes Discman from inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implement dialogs with variable text
Thierry Crozat
2018-01-23
SUPERNOVA: Complete implementation of walking through the Jungle
Thierry Crozat
2018-01-23
SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in Axac...
Strangerke
2018-01-23
SUPERNOVA: Small cleanups
Strangerke
2018-01-23
SUPERNOVA: Implement telomat, increase savegame version
Strangerke
2018-01-23
SUPERNOVA: Fix missing message when waking up from dream
Thierry Crozat
2018-01-23
SUPERNOVA: Fix handling of room brightness
Thierry Crozat
2018-01-23
SUPERNOVA: Fix some TODOs
Strangerke
2018-01-23
SUPERNOVA: Fix several issues with savegames
Thierry Crozat
2018-01-23
SUPERNOVA: Implement autosave used for dream sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Use setCurrentImage instead of passing the image to renderImage
Thierry Crozat
2018-01-23
SUPERNOVA: Fix logic in rendering code
Thierry Crozat
2018-01-23
SUPERNOVA: Implement shipstart cutscene
Thierry Crozat
2018-01-23
SUPERNOVA: enable general dialogs in AxacussIntersection and AxacussExit
Strangerke
2018-01-23
SUPERNOVA: Implement AxacussExit interaction logic
Strangerke
2018-01-23
SUPERNOVA: Add interaction logic for AxacussIntersection
Strangerke
2018-01-23
SUPERNOVA: Remove variables and stub functions related to overlay
Thierry Crozat
2018-01-23
SUPERNOVA: Implement event callback mechanism and Supernova event
Thierry Crozat
2018-01-23
SUPERNOVA: Fix recursive infinite loop in door closing animation in ArsanoEnt...
Thierry Crozat
2018-01-23
SUPERNOVA: Handle events during dialogs
Thierry Crozat
2018-01-23
SUPERNOVA: Cleanup dialog code
Thierry Crozat
2018-01-23
SUPERNOVA: Implement most dialog related functions
Thierry Crozat
2018-01-23
SUPERNOVA: Extract some more stings from rooms.cpp
Strangerke
2018-01-23
SUPERNOVA: Remove AxacussCorridor5::interact in order to get rid of several G...
Strangerke
2018-01-23
SUPERNOVA: extract strings for Axacuss Corridor 5
Strangerke
2018-01-23
SUPERNOVA: Merge two strings to help with translation
Thierry Crozat
2018-01-23
SUPERNOVA: Change the signature of dialog(), fix calls, extract some more str...
Strangerke
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