Age | Commit message (Collapse) | Author |
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These are flagged by GCC if -Wswitch-default is enabled.
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Add constant for inverting sections (number 128)
Move some initialization in initState from derived classes to
base class.
Simpilfy AxacussCorridor4::onEntrance
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I am merging the second engine to the first one. Both should be
fully functional as before right now
Current merge file status:
console: should be done
graphics: should be done
detection: 0% merged
imageid: appears to not be used anywhere, so it may be removed
resman: partialy merged
rooms: totaly different, 0% merged
screen: should be done
screenstatic: done
sound: partialy done
state: a lot different, just started to merge
supernova: mostly done
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Although renderImage for ImageId doesn't use _currentImage, it needs to
be set for compatibility with the section based renderImage function.
The functionality doesn't change with this commit, except that the
palette brightness gets updated if the image is in a different file.
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All calls from Screen member functions to the GameManager instance
are relocated to the wrapper functions in SupernovaEngine.
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Although SupernovaEngine forwards render calls to screen, it also
exposed members publicly like _brightness. Therefore, a few changes were
necessary in rooms and state.
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