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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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supernova.h
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Author
2018-01-22
SUPERNOVA: Adds room specific game logic
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactors and adds GameManager functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Changes return type to int for getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends renderText()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds further game logic stubs
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Lifts encapsulation of GameManager Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Renames game functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GameManager Class and extension to engine
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends screen message system
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends Inventory::get()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Container for temporarily storing screen sections
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Inventory Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Updates renderImage() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Setup image and section viewer
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds an empty ObjectType/ID and RoomID
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Add palette fade in/out
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add text rendering
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add characterWidth() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add renderBox()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: (TEMP COMMIT) drawing to screen surface
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Added basic game loop and play sound samples
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Create engine skeleton and game detection
Joseph-Eugene Winzer