aboutsummaryrefslogtreecommitdiff
path: root/engines/supernova/supernova.h
AgeCommit message (Collapse)Author
2019-07-28SUPERNOVA: Merge create_supernova toolsJaromir Wysoglad
2019-07-28SUPERNOVA: Load info files from .dat fileJaromir Wysoglad
2019-07-28SUPERNOVA: Add improved modeJaromir Wysoglad
2019-07-28SUPERNOVA: Add info, doc, help screens for MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Merge in the supernova2 engine.Jaromir Wysoglad
2019-07-28SUPERNOVA: Move part 1 files to it's own directoryJaromir Wysoglad
2019-07-28SUPERNOVA: Divide GameManager into 2 classesJaromir Wysoglad
GameManager got divided into a base class, that will be used for both parts and a derived class specific to only the first part.
2019-07-28SUPERNOVA: Partial merge of the engineJaromir Wysoglad
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done
2019-05-28SUPERNOVA: Adds text reader to view text filesJoseph-Eugene Winzer
2019-05-28SUPERNOVA: Adds Help screenJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds renderImage overload for ImageIdJoseph-Eugene Winzer
2018-12-28SUPERNOVA: Save sleep savegame at end of normal savesThierry Crozat
This replaces using slot 999 to save this savegame and allows to properly handle having several playthroughs with a different state when going to sleep. This is also similar to what the original engine was doing.
2018-04-15SUPERNOVA: Removes renderImageSection() from SupernovaEngineJoseph-Eugene Winzer
This function is never called by itself. It is a helper function for renderImage().
2018-04-15SUPERNOVA: Removes unused RNG instanceJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes type camel caseJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Renames Music/AudioIndex to Music/AudioIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Implements render functionsJoseph-Eugene Winzer
Although SupernovaEngine forwards render calls to screen, it also exposed members publicly like _brightness. Therefore, a few changes were necessary in rooms and state.
2018-04-15SUPERNOVA: Renames NULL to nullptrJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Renames MSNImageDecoder to MSNImageJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Adds resource abstractionJoseph-Eugene Winzer
The resource abstraction includes loading of sound files and cursor graphics.
2018-04-14SUPERNOVA: Removes stopAudio()Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds init function to SupernovaEngineJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds sound abstractionJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Moves updateEvents() to GameManagerJoseph-Eugene Winzer
updatEvents() depends on an initalized GameManager instance and mostly manipulates its state. So it seemed fitting to move it over.
2018-03-11SUPERNOVA: Encapsulates GuiElementJoseph-Eugene Winzer
It simplifies the overloaded functions for renderBox/Text and saveScreen
2018-03-11SUPERNOVA: Implements original quit promptJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Fixes formattingJoseph-Eugene Winzer
Because of confusion when indentation level is raised and thus tabs or spaces should be used when aligning code, this commit switches to tabs to avoid any further confusion.
2018-01-23SUPERNOVA: Fixes destruction of SoundSample bufferJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Make _event a local variableThierry Crozat
2018-01-23SUPERNOVA: Remove declaration for unimplemented and unused functionThierry Crozat
2018-01-23SUPERNOVA: Initializes RandomSource on stackJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects header guard nameJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Changes array to seperate variablesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes segfault if dat file not foundJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Save/restore _playerHidden flag in savegamesThierry Crozat
2018-01-23SUPERNOVA: Implement dialogs with variable textThierry Crozat
This was partially implemented but not finished. However I reverted the changes already done to support that in order to use a different approach.
2018-01-23SUPERNOVA: Implement alarmThierry Crozat
2018-01-23SUPERNOVA; Move some strings to game text file,Strangerke
2018-01-23SUPERNOVA: Implement telomat, increase savegame versionStrangerke
2018-01-23SUPERNOVA: Update savegame versionStrangerke
2018-01-23SUPERNOVA: Load images on demandThierry Crozat
2018-01-23SUPERNOVA: Fix several issues with savegamesThierry Crozat
2018-01-23SUPERNOVA: Implement autosave used for dream sequenceThierry Crozat
2018-01-23SUPERNOVA: Use setCurrentImage instead of passing the image to renderImageThierry Crozat
This is more similar to what the original code does and allows to retire the renderImage variant that takes an image.
2018-01-23SUPERNOVA: Add warning when trying to use out of bound file numberThierry Crozat
This is likely happening, and a comment has also been added to indicate this. The warning was added to help detect those issue and so that we don't forgert about it.
2018-01-23SUPERNOVA: Fix logic in rendering codeThierry Crozat
There were several issues fixed by this commit. The main ones are: - It was in many places only drawing the first section even for images that have multiple sections. - It was in some places using the wrong image. The first issue has been fixed by removing the GameManager::drawImage function, and moving its logic to SupernovaEngine::renderImage which was initially only drawing one section, but was nevertheless called directly from many place. The second image required more changes to the rendering code to allow setting the current image file when it is different from the room file. This fixes some memory issues and random crashes in places where it was for example trying to use the image -1. This also fixes the rendering of the flying cutscene.
2018-01-23SUPERNOVA: Implement text speed dialogThierry Crozat
The text speed is also saved in the scummvm.ini file so that it persists between runs.
2018-01-23SUPERNOVA: Properly handle timer stop/startThierry Crozat
2018-01-23SUPERNOVA: Implement event callback mechanism and Supernova eventThierry Crozat
2018-01-23SUPERNOVA: Fix crash when displaying strings larger than the screenThierry Crozat