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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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supernova.h
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Author
2018-01-23
SUPERNOVA: Start using strings from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Load strings from the supernova.dat file
Thierry Crozat
2018-01-23
SUPERNOVA: Add getting translated images from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Clean indentations
Thierry Crozat
2018-01-23
SUPERNOVA: Improve save state handling
Thierry Crozat
2018-01-23
SUPERNOVA: Adds text speed variable
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements de-/serialization
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds engine pause
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements Return To Launcher
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes getDOSTicks()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Extends text rendering
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors event loop
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames charcterWidth() to textWidth()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Enables renderImage() to render inverse sections
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GUI routines and refactors code
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes ScreenBufferStack
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffer Music files
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements playSoundMod()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Converts mouse cursor data
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements rendering of newspaper articles
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffers audio samples on startup
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Reformatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Enables debug console and preload images
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds room specific game logic
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactors and adds GameManager functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Changes return type to int for getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends renderText()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds further game logic stubs
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Lifts encapsulation of GameManager Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Renames game functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GameManager Class and extension to engine
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends screen message system
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends Inventory::get()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Container for temporarily storing screen sections
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Inventory Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Updates renderImage() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Setup image and section viewer
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds an empty ObjectType/ID and RoomID
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Add palette fade in/out
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add text rendering
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add characterWidth() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add renderBox()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: (TEMP COMMIT) drawing to screen surface
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Added basic game loop and play sound samples
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Create engine skeleton and game detection
Joseph-Eugene Winzer