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AgeCommit message (Expand)Author
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
2018-03-11SUPERNOVA: Fixes formattingJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Removes TODO for quitGameDialog()Joseph-Eugene Winzer
2018-03-11SUPERNOVA: Recenters animated text on loopJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Removes unused functionJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Substitues constant stringsJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Encapsulates GuiElementJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Implements original quit promptJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Fixes formattingJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Removes Console commandsJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Implements animated text during in/outroJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Appends NULL terminator to stringsJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Removes unused variableJoseph-Eugene Winzer
2018-02-23SUPERNOVA: Add strings for quit game promptThierry Crozat
2018-01-31SUPERNOVA: Mark intentional fallthrough in switchThierry Crozat
2018-01-31SUPERNOVA: Fix incorrect sanity check for debug commandThierry Crozat
2018-01-31SUPERNOVA: Improve command button size for translationsThierry Crozat
2018-01-30SUPERNOVA: Ensure the GuiElement _text field is null terminatedThierry Crozat
2018-01-30SUPERNOVA: Fix out of bound access when exiting the engine while in a dialogThierry Crozat
2018-01-23SUPERNOVA: Fixes destruction of SoundSample bufferJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds ModeListJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Improve waiting until a sound has finished playingThierry Crozat
2018-01-23SUPERNOVA: Make _event a local variableThierry Crozat
2018-01-23SUPERNOVA: Handle RTL and Quit while editing textThierry Crozat
2018-01-23SUPERNOVA: Remove declaration for unimplemented and unused functionThierry Crozat
2018-01-23SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequenceThierry Crozat
2018-01-23SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventoryThierry Crozat
2018-01-23SUPERNOVA: Initializes RandomSource on stackJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames INT32_MAX to kMaxTimerValueJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects header guard nameJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes AudioStream leakJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Changes array to seperate variablesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes segfault if dat file not foundJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Changes message orderJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes global constructor callJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Moves strings to GameManager classJoseph-Eugene Winzer
2018-01-23SUPERONVA: Sets uninitialized values to 0Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes commentJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Prevents paletteFadeIn() to be triggeredJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Reverts brightness changeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Hides cursor during snoring sequenceJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Aborts intro if game should be closedJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes object state updateJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Pushes a mousemove to update object stateJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes fading in introJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Returns to launcher after outroJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Updates palette when changing room brightnessJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes outro cutsceneJoseph-Eugene Winzer