Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-06 | SUPERNOVA: Fixing header file includes | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Stops time and animations when reading the newspaper | Joseph-Eugene Winzer | |
After leaving the cell on Arsano there's a desk you need to attach your watch to and set the alarm to attract the guard in the next room. If the alarm goes off while reading the newspaper, the game glitches out with wrong palette colors, scene, .. | |||
2019-02-06 | SUPERNOVA: Uses setCurrentImage in renderImage | Joseph-Eugene Winzer | |
Although renderImage for ImageId doesn't use _currentImage, it needs to be set for compatibility with the section based renderImage function. The functionality doesn't change with this commit, except that the palette brightness gets updated if the image is in a different file. | |||
2019-02-06 | SUPERNOVA: Removes invalid ImageId entry | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Removes GameManager dependency for Screen | Joseph-Eugene Winzer | |
All calls from Screen member functions to the GameManager instance are relocated to the wrapper functions in SupernovaEngine. | |||
2019-02-06 | SUPERNOVA: Updates NOTES | Joseph-Eugene Winzer | |
The audio samples' offset and corresponding file number are better described in sound.h. Also the variable timer2 was renamed quite a while ago and served only as a reference to the original source code. | |||
2019-02-06 | SUPERNOVA: Adds Outro image | Joseph-Eugene Winzer | |
msn_data.055 that stores the outro image was missed to be added to imageInfo and thus not loaded during the engine init/ | |||
2019-02-06 | SUPERNOVA: Adds renderImage overload for ImageId | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Moves function definitions from rooms.h | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Adds missing image id | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Adds 'Image' prefix for ImageId constants | Joseph-Eugene Winzer | |
2018-12-28 | SUPERNOVA: Save sleep savegame at end of normal saves | Thierry Crozat | |
This replaces using slot 999 to save this savegame and allows to properly handle having several playthroughs with a different state when going to sleep. This is also similar to what the original engine was doing. | |||
2018-12-19 | ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455) | Cameron Cawley | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-07-29 | SUPERNOVA: Fix Unused Variable Compiler Warnings. | D G Turner | |
2018-06-29 | SUPERNOVA: Fix warning | Eugene Sandulenko | |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-16 | SUPERNOVA: Removes unused variable | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Removes global nullObject | Joseph-Eugene Winzer | |
Before nullObject was a static member of Object class and now a member of GameManager. Also the Inventory constructor was extended for taking a pointer to the nullObject that Invetory::get() returns if no Object was found. | |||
2018-04-15 | SUPERNOVA: Implements renderImage with ImageId | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Removes renderImageSection() from SupernovaEngine | Joseph-Eugene Winzer | |
This function is never called by itself. It is a helper function for renderImage(). | |||
2018-04-15 | SUPERNOVA: Moves constants to screen.h | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Corrects header includes | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Removes unused RNG instance | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Fixes type camel case | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Wraps resources in ScopedPtr | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Recreates ProtrackerStream on getSoundStream | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Renames Music/AudioIndex to Music/AudioId | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Fixes fallthrough warning | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves font data to screenstatic.cpp | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves cursor buffer to resman.cpp | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Fixes setCurrentImage | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves VGA Palette to screenstatic.cpp | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Implements render functions | Joseph-Eugene Winzer | |
Although SupernovaEngine forwards render calls to screen, it also exposed members publicly like _brightness. Therefore, a few changes were necessary in rooms and state. | |||
2018-04-15 | SUPERNOVA: Adds skeleton for screen abstraction | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Adds image information | Joseph-Eugene Winzer | |
ImageID gives every image a name that will be used as an index into imageInfo that returns filenumber and section. | |||
2018-04-15 | SUPERNOVA: Implements image buffering | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Adds comment for using KNIFE on WIRE2 | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Renames NULL to nullptr | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Renames MSNImageDecoder to MSNImage | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Adds resource abstraction | Joseph-Eugene Winzer | |
The resource abstraction includes loading of sound files and cursor graphics. | |||
2018-04-14 | SUPERNOVA: Removes stopAudio() | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Adds init function to SupernovaEngine | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Adds sound abstraction | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Adds English msn2 to detection | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Renames _timer1 to _messageDuration | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Removes TODO | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Moves updateEvents() to GameManager | Joseph-Eugene Winzer | |
updatEvents() depends on an initalized GameManager instance and mostly manipulates its state. So it seemed fitting to move it over. | |||
2018-04-14 | SUPERNOVA: Processes all keyboard queries in processInput() | Joseph-Eugene Winzer | |