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2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2019-11-06SUPERNOVA: Fix exiting scummvm from MSN 1 introJaromir Wysoglad
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-08JANITORIAL: Copyright "sign" should be upper-caseHubert Maier
2019-10-06SUPERNOVA: Hook up F5 to the Main MenuThierry Crozat
In the original F5 is used to save/load the game. Since we are using the ScummVM save/load mechanism I think it makes sense to open the main menu, that contains load and save buttons, on F5.
2019-10-02SUPERNOVA: Remove ADGF_TESTING flagThierry Crozat
2019-09-29SUPERNOVA: The game doesn't use MIDI, mark it as such.Henrik "Henke37" Andersson
2019-09-18SUPERNOVA: Fix reading of .dat fileJaromir Wysoglad
When searching for the right block in supernova.dat, the engine didn't take into account the full size of each block (it thought, it read 12 bytes less in each block) and thanks to that it tryed to read one additional block at the end.
2019-09-17SUPERNOVA: Add detection.cpp to POTFILESLothar Serra Mari
2019-09-14SUPERNOVA: Fix warningThierry Crozat
2019-09-14SUPERNOVA: Replace String Copy With Safer ScummVM Common VersionD G Turner
2019-09-13SUPERNOVA: Change type of an array to avoid castingThierry Crozat
2019-09-13SUPERNOVA: Fix Reported MSVC Compiler WarningsD G Turner
These are from Henke37 via IRC.
2019-09-13SUPERNOVA: Add testing flag and build engine by defaultThierry Crozat
2019-09-13SUPERNOVA: Enable improved mode by defaultThierry Crozat
Masochists who want to experience the original frustrating experience can disable it in the game settings.
2019-09-13SUPERNOVA: Stop any playing sound before loading a savegameThierry Crozat
This fixes for exemple loading a savegame from the Museum in part 2 after triggering the alarm but before being caught. Before this commit the alarm would continue to play after loading the savegame.
2019-09-08SUPERNOVA: Fix telomat interaction in improved modeThierry Crozat
2019-09-08SUPERNOVA: Fix setting game speed with number keys in improved modeThierry Crozat
2019-07-28SUPERNOVA: Attempt to fix compilation for Nintendo SwitchThierry Crozat
2019-07-28SUPERNOVA: Fix most of Codacy issuesJaromir Wysoglad
* Fix mismatched delete in create_image.cpp * Add shebangs to create_ms2_data.***.sh * Reduce scopes of some variables * Substitute bitwise and for logical and in GamaManager2::passageConstruction
2019-07-28SUPERNOVA: Merge getInput and waitOnInput methods.Jaromir Wysoglad
2019-07-28SUPERNOVA: Make improved mode an engine option.Jaromir Wysoglad
2019-07-28SUPERNOVA: Implement choosing verbs by keyboard.Jaromir Wysoglad
Only in improved mode.
2019-07-28SUPERNOVA: Add help screen translationJaromir Wysoglad
2019-07-28SUPERNOVA: Fix some code issues pointed by CriezyJaromir Wysoglad
Remove 2 unused variables and a function call with wrong datatype
2019-07-28SUPERNOVA: Add translated Indiana Joe imageJaromir Wysoglad
2019-07-28SUPERNOVA: Refactor .dat file accessJaromir Wysoglad
2019-07-28SUPERNOVA: Merge create_supernova toolsJaromir Wysoglad
2019-07-28SUPERNOVA: Load info files from .dat fileJaromir Wysoglad
2019-07-28SUPERNOVA: Code refactoringJaromir Wysoglad
Add constant for inverting sections (number 128) Move some initialization in initState from derived classes to base class. Simpilfy AxacussCorridor4::onEntrance
2019-07-28SUPERNOVA: Add size computation to create_image.Jaromir Wysoglad
2019-07-28SUPERNOVA: Add improved modeJaromir Wysoglad
2019-07-28SUPERNOVA: Finish pyramid door translationJaromir Wysoglad
Change password to TOAST, remove subtitle on room entrance
2019-07-28SUPERNOVA: Fix some room comparison issues.Jaromir Wysoglad
2019-07-28SUPERNOVA: When dead return back to main loop ASAPJaromir Wysoglad
2019-07-28SUPERNOVA: Fix MS1 image loadingJaromir Wysoglad
2019-07-28SUPERNOVA: Fix german save and load feature.Jaromir Wysoglad
2019-07-28SUPERNOVA: Add ciphered text image translation.Jaromir Wysoglad
2019-07-28SUPERNOVA: Load MS2 datafiles from .dat file.Jaromir Wysoglad
2019-07-28SUPERNOVA: Resolve same MS1 TODOsJaromir Wysoglad
2019-07-28SUPERNOVA: Preload exit list on room entryJaromir Wysoglad
2019-07-28SUPERNOVA: Remove meaning TODOs from MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Add intermediate room classesJaromir Wysoglad
2019-07-28SUPERNOVA: Fix segfault in axacussJaromir Wysoglad
2019-07-28SUPERNOVA: Reformat StringId enums and gametext.hJaromir Wysoglad
2019-07-28SUPERNOVA: Fix street animation.Jaromir Wysoglad
Street animation was changing memory that it shouldn't, so going into the kiosk resulted in a segfault. Also remove 2 debug lines from supernova2/state.cpp
2019-07-28SUPERNOVA: Fix bugsJaromir Wysoglad
Fix GUI not working after leaving text edit field Forbid showing help, info, doc screens, when GUI isn't alowed, this should mimic the original game better and also resolves some issues.
2019-07-28SUPERNOVA: Remove unused getImage(CursorId)Jaromir Wysoglad
2019-07-28SUPERNOVA: Implement lazy loading of resourcesJaromir Wysoglad