Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-19 | GRAPHICS: Add interface for horizontal shake | sluicebox | |
2019-11-06 | SUPERNOVA: Fix exiting scummvm from MSN 1 intro | Jaromir Wysoglad | |
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-10-08 | JANITORIAL: Copyright "sign" should be upper-case | Hubert Maier | |
2019-10-06 | SUPERNOVA: Hook up F5 to the Main Menu | Thierry Crozat | |
In the original F5 is used to save/load the game. Since we are using the ScummVM save/load mechanism I think it makes sense to open the main menu, that contains load and save buttons, on F5. | |||
2019-10-02 | SUPERNOVA: Remove ADGF_TESTING flag | Thierry Crozat | |
2019-09-29 | SUPERNOVA: The game doesn't use MIDI, mark it as such. | Henrik "Henke37" Andersson | |
2019-09-18 | SUPERNOVA: Fix reading of .dat file | Jaromir Wysoglad | |
When searching for the right block in supernova.dat, the engine didn't take into account the full size of each block (it thought, it read 12 bytes less in each block) and thanks to that it tryed to read one additional block at the end. | |||
2019-09-17 | SUPERNOVA: Add detection.cpp to POTFILES | Lothar Serra Mari | |
2019-09-14 | SUPERNOVA: Fix warning | Thierry Crozat | |
2019-09-14 | SUPERNOVA: Replace String Copy With Safer ScummVM Common Version | D G Turner | |
2019-09-13 | SUPERNOVA: Change type of an array to avoid casting | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Fix Reported MSVC Compiler Warnings | D G Turner | |
These are from Henke37 via IRC. | |||
2019-09-13 | SUPERNOVA: Add testing flag and build engine by default | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Enable improved mode by default | Thierry Crozat | |
Masochists who want to experience the original frustrating experience can disable it in the game settings. | |||
2019-09-13 | SUPERNOVA: Stop any playing sound before loading a savegame | Thierry Crozat | |
This fixes for exemple loading a savegame from the Museum in part 2 after triggering the alarm but before being caught. Before this commit the alarm would continue to play after loading the savegame. | |||
2019-09-08 | SUPERNOVA: Fix telomat interaction in improved mode | Thierry Crozat | |
2019-09-08 | SUPERNOVA: Fix setting game speed with number keys in improved mode | Thierry Crozat | |
2019-07-28 | SUPERNOVA: Attempt to fix compilation for Nintendo Switch | Thierry Crozat | |
2019-07-28 | SUPERNOVA: Fix most of Codacy issues | Jaromir Wysoglad | |
* Fix mismatched delete in create_image.cpp * Add shebangs to create_ms2_data.***.sh * Reduce scopes of some variables * Substitute bitwise and for logical and in GamaManager2::passageConstruction | |||
2019-07-28 | SUPERNOVA: Merge getInput and waitOnInput methods. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Make improved mode an engine option. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Implement choosing verbs by keyboard. | Jaromir Wysoglad | |
Only in improved mode. | |||
2019-07-28 | SUPERNOVA: Add help screen translation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix some code issues pointed by Criezy | Jaromir Wysoglad | |
Remove 2 unused variables and a function call with wrong datatype | |||
2019-07-28 | SUPERNOVA: Add translated Indiana Joe image | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Refactor .dat file access | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Merge create_supernova tools | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Load info files from .dat file | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Code refactoring | Jaromir Wysoglad | |
Add constant for inverting sections (number 128) Move some initialization in initState from derived classes to base class. Simpilfy AxacussCorridor4::onEntrance | |||
2019-07-28 | SUPERNOVA: Add size computation to create_image. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add improved mode | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Finish pyramid door translation | Jaromir Wysoglad | |
Change password to TOAST, remove subtitle on room entrance | |||
2019-07-28 | SUPERNOVA: Fix some room comparison issues. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: When dead return back to main loop ASAP | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix MS1 image loading | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix german save and load feature. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add ciphered text image translation. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Load MS2 datafiles from .dat file. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Resolve same MS1 TODOs | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Preload exit list on room entry | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Remove meaning TODOs from MS2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add intermediate room classes | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix segfault in axacuss | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Reformat StringId enums and gametext.h | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix street animation. | Jaromir Wysoglad | |
Street animation was changing memory that it shouldn't, so going into the kiosk resulted in a segfault. Also remove 2 debug lines from supernova2/state.cpp | |||
2019-07-28 | SUPERNOVA: Fix bugs | Jaromir Wysoglad | |
Fix GUI not working after leaving text edit field Forbid showing help, info, doc screens, when GUI isn't alowed, this should mimic the original game better and also resolves some issues. | |||
2019-07-28 | SUPERNOVA: Remove unused getImage(CursorId) | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Implement lazy loading of resources | Jaromir Wysoglad | |