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2019-07-28SUPERNOVA: Implement lazy loading of resourcesJaromir Wysoglad
2019-07-28SUPERNOVA: Refactor graphicsJaromir Wysoglad
2019-07-28SUPERNOVA: Add info, doc, help screens for MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Refactor game-managerJaromir Wysoglad
2019-07-28SUPERNOVA: Refactor sound initializationJaromir Wysoglad
2019-07-28SUPERNOVA: Merge in the supernova2 engine.Jaromir Wysoglad
2019-07-28SUPERNOVA: Move part 1 files to it's own directoryJaromir Wysoglad
2019-07-28SUPERNOVA: Divide rooms into 2 filesJaromir Wysoglad
2019-07-28SUPERNOVA: Divide GameManager into 2 classesJaromir Wysoglad
GameManager got divided into a base class, that will be used for both parts and a derived class specific to only the first part.
2019-07-28SUPERNOVA: Partial merge of the engineJaromir Wysoglad
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done
2019-07-28SUPERNOVA: Rearange supernova and supernova2 filesJaromir Wysoglad
Rearange files so that similar code is in the same order in both engines.
2019-07-28SUPERNOVA: Remove detection of Mission Supernova 2Jaromir Wysoglad
2019-05-28SUPERNOVA: Adds text reader to view text filesJoseph-Eugene Winzer
2019-05-28SUPERNOVA: Adds Help screenJoseph-Eugene Winzer
2019-05-28SUPERNOVA: Adds getters for screen width and heightJoseph-Eugene Winzer
2019-05-28SUPERNOVA: Removes optional parameter for getKeyInput()Joseph-Eugene Winzer
It doesn't serve a purpose anymore. The parameter was used to keep waiting for key input if it was a 'non text editing' event, like pressing the shift modifier key. The only place it was used was for text input when interacting with the computer in ShipSleepCabin.
2019-05-28SUPERNOVA: Adds strings for help screenJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Fixes possible OOB readJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Fixes OOB readJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds missing initializationsJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Fixing header file includesJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Stops time and animations when reading the newspaperJoseph-Eugene Winzer
After leaving the cell on Arsano there's a desk you need to attach your watch to and set the alarm to attract the guard in the next room. If the alarm goes off while reading the newspaper, the game glitches out with wrong palette colors, scene, ..
2019-02-06SUPERNOVA: Uses setCurrentImage in renderImageJoseph-Eugene Winzer
Although renderImage for ImageId doesn't use _currentImage, it needs to be set for compatibility with the section based renderImage function. The functionality doesn't change with this commit, except that the palette brightness gets updated if the image is in a different file.
2019-02-06SUPERNOVA: Removes invalid ImageId entryJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Removes GameManager dependency for ScreenJoseph-Eugene Winzer
All calls from Screen member functions to the GameManager instance are relocated to the wrapper functions in SupernovaEngine.
2019-02-06SUPERNOVA: Updates NOTESJoseph-Eugene Winzer
The audio samples' offset and corresponding file number are better described in sound.h. Also the variable timer2 was renamed quite a while ago and served only as a reference to the original source code.
2019-02-06SUPERNOVA: Adds Outro imageJoseph-Eugene Winzer
msn_data.055 that stores the outro image was missed to be added to imageInfo and thus not loaded during the engine init/
2019-02-06SUPERNOVA: Adds renderImage overload for ImageIdJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Moves function definitions from rooms.hJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds missing image idJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds 'Image' prefix for ImageId constantsJoseph-Eugene Winzer
2018-12-28SUPERNOVA: Save sleep savegame at end of normal savesThierry Crozat
This replaces using slot 999 to save this savegame and allows to properly handle having several playthroughs with a different state when going to sleep. This is also similar to what the original engine was doing.
2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-07-29SUPERNOVA: Fix Unused Variable Compiler Warnings.D G Turner
2018-06-29SUPERNOVA: Fix warningEugene Sandulenko
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-16SUPERNOVA: Removes unused variableJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Removes global nullObjectJoseph-Eugene Winzer
Before nullObject was a static member of Object class and now a member of GameManager. Also the Inventory constructor was extended for taking a pointer to the nullObject that Invetory::get() returns if no Object was found.
2018-04-15SUPERNOVA: Implements renderImage with ImageIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Removes renderImageSection() from SupernovaEngineJoseph-Eugene Winzer
This function is never called by itself. It is a helper function for renderImage().
2018-04-15SUPERNOVA: Moves constants to screen.hJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Corrects header includesJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Removes unused RNG instanceJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes type camel caseJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Wraps resources in ScopedPtrJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Recreates ProtrackerStream on getSoundStreamJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Renames Music/AudioIndex to Music/AudioIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes fallthrough warningJoseph-Eugene Winzer