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path: root/engines/sword1/detection.cpp
AgeCommit message (Expand)Author
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-05-10ENGINES: Remove usage of C++11 extended initializer listsBastien Bouclet
2018-05-10ENGINES: Merge GameDescriptor and DetectedGameBastien Bouclet
2018-05-10ENGINES: Set the GameDescriptor decription in the constructorBastien Bouclet
2018-05-10ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptorsBastien Bouclet
2018-05-10ENGINES: Change MetaEngine::findGame to return a plain game descriptorBastien Bouclet
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-04-29ENGINES: Show the unknown Game dialog only when the detector is launched by t...Lothar Serra Mari
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2017-11-10SWORD1: Fix use of deallocated stack memoryColin Snover
2017-07-12SWORD1: Specify list of available languages in detection codeThierry Crozat
2016-03-08ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.Johannes Schickel
2016-02-25SWORD1: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26SWORD1: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2012-11-07SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"Filippos Karapetis
2012-07-03SWORD1: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2011-10-24SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed.Strangerke
2011-10-24SWORD1: After discussion with clone2727 and eriktorbjorn, remove GUIO_NOASPE...Strangerke
2011-10-24SWORD1: Add GUIO_NOASPECT to Sword1Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-08SWORD1: Made some static data const.Johannes Schickel
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
2011-06-14DETECTOR: Remove PlainGameDescriptorGUIOptsMax Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02SWORD1: Replace snprintf() usage with Common::String::format()D G Turner
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
2010-10-29SWORD1: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-19Silenced some warnings about potentially uninitialized variablesFilippos Karapetis
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h func...Fabio Battaglia
2009-03-04sword1: disable saving/loading through GMM when in game menuFabio Battaglia
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
2009-03-02Add playtime feature support to sword1Fabio Battaglia
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko