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path: root/engines/sword1/logic.cpp
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2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings ↵Filippos Karapetis
and issues in compilers which don't support NORETURN svn-id: r44314
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
svn-id: r44300
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
svn-id: r41369
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236
2009-01-30Avoid using g_engine if possibleMax Horn
svn-id: r36149
2008-09-27Allow quitting or returning to the launcher while cutscenes are playing.Torbjörn Andersson
svn-id: r34657
2008-07-13SWORD1 works with the new GMM implementationChristopher Page
svn-id: r33043
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r30476
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-28This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:Torbjörn Andersson
Cutscene subtitles"). It still has the deficiencies listen in the patch tracker and should therefore be considered work-in-progress, but sev said I should go ahead and commit it anyway. I have no further plans for it right now, so feel free to improve on it. svn-id: r26644
2007-03-18minor cleanupRobert Göffringmann
svn-id: r26212
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
target was commented out until existence of the demo is confirmed. svn-id: r24697
2006-09-09Fixed crashes on Zodiac and add support for this deviceChris Apers
svn-id: r23837
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
player does not support the (unreleased) multi-lingual cutscene pack, since I don't have one to test with. It needs to be cleaned up a bit, but the next step will be to clean up the MPEG decoder first. svn-id: r23753
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-21Removed the "extra bars/nodes" code, since nothing ever added the extra bars orTorbjörn Andersson
nodes. Removed the path-plotting debugging code, since the line-drawing function has been a stub for the past few years, as far as I can tell. Similar code was removed from the BS2 router long ago, so this could be a first tiny step towards bringing them together. svn-id: r20805
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582