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author | Max Horn | 2009-09-30 16:16:53 +0000 |
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committer | Max Horn | 2009-09-30 16:16:53 +0000 |
commit | 8ba75fc522f16844524dd4d6f88c3851e2402969 (patch) | |
tree | df25c20389e3e706d508f37914dedc73c6479f00 /engines/sword1/logic.cpp | |
parent | 25dde91c7c6c7da52636e3daa34bd9eee5d9dcb9 (diff) | |
download | scummvm-rg350-8ba75fc522f16844524dd4d6f88c3851e2402969.tar.gz scummvm-rg350-8ba75fc522f16844524dd4d6f88c3851e2402969.tar.bz2 scummvm-rg350-8ba75fc522f16844524dd4d6f88c3851e2402969.zip |
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
Diffstat (limited to 'engines/sword1/logic.cpp')
-rw-r--r-- | engines/sword1/logic.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp index 26635c2708..f32c422540 100644 --- a/engines/sword1/logic.cpp +++ b/engines/sword1/logic.cpp @@ -23,7 +23,6 @@ * */ - #include "common/endian.h" #include "common/util.h" #include "common/system.h" @@ -114,7 +113,7 @@ void Logic::newScreen(uint32 screen) { } // work around, at screen 69 in psx version TOP menu gets stuck at disabled, fix it at next screen (71) - if( (screen == 71) && (SwordEngine::isPsx())) + if ((screen == 71) && (SwordEngine::isPsx())) _scriptVars[TOP_MENU_DISABLED] = 0; if (SwordEngine::_systemVars.justRestoredGame) { // if we've just restored a game - we want George to be exactly as saved |