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authorMax Horn2009-09-30 16:16:53 +0000
committerMax Horn2009-09-30 16:16:53 +0000
commit8ba75fc522f16844524dd4d6f88c3851e2402969 (patch)
treedf25c20389e3e706d508f37914dedc73c6479f00 /engines/sword1/logic.cpp
parent25dde91c7c6c7da52636e3daa34bd9eee5d9dcb9 (diff)
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
Diffstat (limited to 'engines/sword1/logic.cpp')
-rw-r--r--engines/sword1/logic.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 26635c2708..f32c422540 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/endian.h"
#include "common/util.h"
#include "common/system.h"
@@ -114,7 +113,7 @@ void Logic::newScreen(uint32 screen) {
}
// work around, at screen 69 in psx version TOP menu gets stuck at disabled, fix it at next screen (71)
- if( (screen == 71) && (SwordEngine::isPsx()))
+ if ((screen == 71) && (SwordEngine::isPsx()))
_scriptVars[TOP_MENU_DISABLED] = 0;
if (SwordEngine::_systemVars.justRestoredGame) { // if we've just restored a game - we want George to be exactly as saved