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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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music.cpp
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Author
2009-03-15
Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
Fabio Battaglia
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
2008-09-13
Big patch changing the signature of various Stream methods (some ports may ne...
Max Horn
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-15
Added FIXME comments regarding use of AudioStream::openStreamFile
Max Horn
2007-06-17
Added support for FLAC encoded music in Broken Sword 1. (The compression tool
Torbjörn Andersson
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-09
Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo
Torbjörn Andersson
2007-04-09
Fixed crash when playing looping WAV music.
Torbjörn Andersson
2007-04-09
Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At
Torbjörn Andersson
2007-03-02
Updated the BS1 music code to use the new looping feature in our MP3/Ogg deco...
Max Horn
2007-03-01
Get rid of the last two usages of File::incRef/decRef
Max Horn
2007-02-25
Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advan...
Max Horn
2007-02-24
Trying to unify the order in which we try the various audio formats: Prefer F...
Max Horn
2007-02-24
cleanup
Max Horn
2007-02-20
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
Max Horn
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn