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path: root/engines/sword1/music.cpp
AgeCommit message (Expand)Author
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2008-09-13Big patch changing the signature of various Stream methods (some ports may ne...Max Horn
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
2007-06-17Added support for FLAC encoded music in Broken Sword 1. (The compression toolTorbjörn Andersson
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-09Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demoTorbjörn Andersson
2007-04-09Fixed crash when playing looping WAV music.Torbjörn Andersson
2007-04-09Implemented enough of AIFF to play the music from the Broken Sword 1 demo. AtTorbjörn Andersson
2007-03-02Updated the BS1 music code to use the new looping feature in our MP3/Ogg deco...Max Horn
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
2007-02-25Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advan...Max Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-24cleanupMax Horn
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn