Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-08 | sword1: slight cleanup of psx related sound code and comments | Fabio Battaglia | |
svn-id: r41380 | |||
2009-06-08 | sword1: add Broken Sword PSX demo support | Fabio Battaglia | |
svn-id: r41369 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-03-15 | Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX | Fabio Battaglia | |
svn-id: r39416 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko | |
svn-id: r38956 | |||
2008-09-13 | Big patch changing the signature of various Stream methods (some ports may ↵ | Max Horn | |
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-15 | Added FIXME comments regarding use of AudioStream::openStreamFile | Max Horn | |
svn-id: r28112 | |||
2007-06-17 | Added support for FLAC encoded music in Broken Sword 1. (The compression tool | Torbjörn Andersson | |
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-09 | Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo | Torbjörn Andersson | |
(and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437 | |||
2007-04-09 | Fixed crash when playing looping WAV music. | Torbjörn Andersson | |
svn-id: r26425 | |||
2007-04-09 | Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At | Torbjörn Andersson | |
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423 | |||
2007-03-02 | Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵ | Max Horn | |
decoders svn-id: r25943 | |||
2007-03-01 | Get rid of the last two usages of File::incRef/decRef | Max Horn | |
svn-id: r25919 | |||
2007-02-25 | Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take ↵ | Max Horn | |
advantage of the enhanced compressed audio stream code svn-id: r25841 | |||
2007-02-24 | Trying to unify the order in which we try the various audio formats: Prefer ↵ | Max Horn | |
FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM svn-id: r25837 | |||
2007-02-24 | cleanup | Max Horn | |
svn-id: r25834 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) ↵ | Max Horn | |
subclasses to namespace Audio svn-id: r22231 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |