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authorFabio Battaglia2009-06-08 17:54:44 +0000
committerFabio Battaglia2009-06-08 17:54:44 +0000
commit51d0005af37140451afe4a448c22d14e973f5801 (patch)
tree2d05cfb18aaf759fc9218c87eaccac4d12e88417 /engines/sword1/music.cpp
parentaef8d2b04bfc2f3e28a5b58e55a7a27fa9da74ee (diff)
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sword1: slight cleanup of psx related sound code and comments
svn-id: r41380
Diffstat (limited to 'engines/sword1/music.cpp')
-rw-r--r--engines/sword1/music.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp
index 9f602aca2c..fb9068dde7 100644
--- a/engines/sword1/music.cpp
+++ b/engines/sword1/music.cpp
@@ -272,7 +272,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) {
tableFile.close();
- if (size != 0xffffffff && size) {
+ if ((size != 0) && (size != 0xffffffff)) {
_file.seek(offset, SEEK_SET);
_audioSource = new Audio::VagStream(_file.readStream(size), loop);
fadeUp();