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author | Fabio Battaglia | 2009-06-08 17:54:44 +0000 |
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committer | Fabio Battaglia | 2009-06-08 17:54:44 +0000 |
commit | 51d0005af37140451afe4a448c22d14e973f5801 (patch) | |
tree | 2d05cfb18aaf759fc9218c87eaccac4d12e88417 /engines/sword1/music.cpp | |
parent | aef8d2b04bfc2f3e28a5b58e55a7a27fa9da74ee (diff) | |
download | scummvm-rg350-51d0005af37140451afe4a448c22d14e973f5801.tar.gz scummvm-rg350-51d0005af37140451afe4a448c22d14e973f5801.tar.bz2 scummvm-rg350-51d0005af37140451afe4a448c22d14e973f5801.zip |
sword1: slight cleanup of psx related sound code and comments
svn-id: r41380
Diffstat (limited to 'engines/sword1/music.cpp')
-rw-r--r-- | engines/sword1/music.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp index 9f602aca2c..fb9068dde7 100644 --- a/engines/sword1/music.cpp +++ b/engines/sword1/music.cpp @@ -272,7 +272,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) { tableFile.close(); - if (size != 0xffffffff && size) { + if ((size != 0) && (size != 0xffffffff)) { _file.seek(offset, SEEK_SET); _audioSource = new Audio::VagStream(_file.readStream(size), loop); fadeUp(); |