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path: root/engines/sword1/sound.cpp
AgeCommit message (Expand)Author
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
2008-10-26Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missingTorbjörn Andersson
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-18minor cleanupRobert Göffringmann
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ...Max Horn
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2006-09-17Only decompress the number of speech samples indicated by 'resSize'. ThisTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn