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path: root/engines/sword1/sound.cpp
AgeCommit message (Expand)Author
2007-03-18minor cleanupRobert Göffringmann
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ...Max Horn
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2006-09-17Only decompress the number of speech samples indicated by 'resSize'. ThisTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn