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path: root/engines/sword1/sword1.cpp
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2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵Filippos Karapetis
overhaul" svn-id: r35111
2008-11-16Fixed various g++ warnings ("format not a string literal and no format ↵Johannes Schickel
arguments"). svn-id: r35096
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35043
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
svn-id: r34969
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be ↵Max Horn
used in more places. Help with this is highly welcome svn-id: r34906
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-10-26Another attempt at making the Broken Sword 1 savegame list in the launcher matchTorbjörn Andersson
the in-game one. Only show savegames which actually have a corresponding save file. (That's a trick the in-game dialog doesn't know yet.) The match isn't perfect, though: The launcher lists the first save slot as 0, while the in-game dialog lists it as 1. But changing the launcher one will make it set the wrong "save_slot" value. svn-id: r34851
2008-10-23Removed obsolete FIXME.Torbjörn Andersson
svn-id: r34846
2008-10-22Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML.Kari Salminen
svn-id: r34839
2008-10-20Formatting.Johannes Schickel
svn-id: r34830
2008-10-20Fix - at least partially - the list of savegames for the launcher's load dialog.Torbjörn Andersson
But I suspect there are still bugs lurking in that code. I really dislike how Broken Sword 1 handles savegames... svn-id: r34829
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-27Allow quitting or returning to the launcher while cutscenes are playing.Torbjörn Andersson
svn-id: r34657
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵Max Horn
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵Max Horn
'typedef Common::String String;' name aliases svn-id: r34302
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵Christopher Page
GMM if the engine doesn't support it svn-id: r33921
2008-08-15If the last savegame is deleted, reset save_slot in config man to -1Christopher Page
svn-id: r33918
2008-08-15Fixes for Sword1 engine loading from launcherChristopher Page
svn-id: r33915
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these ↵Christopher Page
features to allow/disallow loading and deleting saves svn-id: r33909
2008-07-29Added --list-saves support for SWORD1Christopher Page
svn-id: r33395
2008-07-17More work with SWORD1 sound settingsChristopher Page
svn-id: r33091
2008-07-17SWORD1 Sound settings work with the GMMChristopher Page
svn-id: r33090
2008-07-13Overlooked something in SWORD1, works nowChristopher Page
svn-id: r33045
2008-07-13SWORD1 works with the new GMM implementationChristopher Page
svn-id: r33043
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine ↵Max Horn
constructor svn-id: r30871
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin ↵Max Horn
API with a more object oriented approach) svn-id: r30726
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-01Patch #1733017: "SWORD1: Possible patch for bug #1730183"Eugene Sandulenko
svn-id: r30124
2007-11-28Update mouse coordinates onn *all* mouse events, i.e. also after click eventsMax Horn
svn-id: r29657
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
svn-id: r27970
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27723
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-22BS1: Make use of Common::KeySate::reset()Max Horn
svn-id: r27636
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
svn-id: r27631
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27600
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵David Corrales
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ↵Gregory Montoir
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180