Age | Commit message (Collapse) | Author |
|
svn-id: r39095
|
|
svn-id: r39083
|
|
implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
|
|
svn-id: r38956
|
|
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported
svn-id: r38236
|
|
overhaul"
svn-id: r35111
|
|
svn-id: r34916
|
|
EngineFeature comments
svn-id: r34896
|
|
svn-id: r33090
|
|
svn-id: r33043
|
|
svn-id: r29657
|
|
svn-id: r27631
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r25751
|
|
target was commented out until existence of the demo is confirmed.
svn-id: r24697
|
|
the linker dependency graph). Porters will have to update project files
svn-id: r23974
|
|
svn-id: r23888
|
|
new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
|
|
svn-id: r20582
|