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author | Christopher Page | 2008-07-13 21:54:23 +0000 |
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committer | Christopher Page | 2008-07-13 21:54:23 +0000 |
commit | e7d7f8df95fc45c9fedb5238e6634080cb8f49cf (patch) | |
tree | 67d0b165c5dbf9ab4f9f3ef34a53a37a21f2c016 /engines/sword1/sword1.h | |
parent | a6e1d6bd3dcdc1fae7832ffe26b4d774ec1fe6a3 (diff) | |
download | scummvm-rg350-e7d7f8df95fc45c9fedb5238e6634080cb8f49cf.tar.gz scummvm-rg350-e7d7f8df95fc45c9fedb5238e6634080cb8f49cf.tar.bz2 scummvm-rg350-e7d7f8df95fc45c9fedb5238e6634080cb8f49cf.zip |
SWORD1 works with the new GMM implementation
svn-id: r33043
Diffstat (limited to 'engines/sword1/sword1.h')
-rw-r--r-- | engines/sword1/sword1.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h index cfb6750a47..6f12ecd564 100644 --- a/engines/sword1/sword1.h +++ b/engines/sword1/sword1.h @@ -58,7 +58,6 @@ struct SystemVars { bool runningFromCd; uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c - bool engineQuit; uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart bool forceRestart; |