Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-18 | Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵ | Filippos Karapetis | |
overhaul" svn-id: r35111 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-07-17 | SWORD1 Sound settings work with the GMM | Christopher Page | |
svn-id: r33090 | |||
2008-07-13 | SWORD1 works with the new GMM implementation | Christopher Page | |
svn-id: r33043 | |||
2007-11-28 | Update mouse coordinates onn *all* mouse events, i.e. also after click events | Max Horn | |
svn-id: r29657 | |||
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn | |
svn-id: r27631 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-02-20 | Last batch of header consistency fixes. At least for the game engines. | Torbjörn Andersson | |
svn-id: r25751 | |||
2006-11-12 | Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo | Eugene Sandulenko | |
target was commented out until existence of the demo is confirmed. svn-id: r24697 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |