Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-14 | DETECTOR: Remove PlainGameDescriptorGUIOpts | Max Horn | |
2011-06-14 | SWORD1: Cleanup music stream initialization | Max Horn | |
2011-06-14 | SWORD1: Replace some sprintf uses | Max Horn | |
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | SWORD1: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-25 | ALL: armour -> armor | Matthew Hoops | |
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops | |
2011-05-22 | ENGINES: Further unify engine names | Thierry Crozat | |
2011-05-17 | SWORD1: Const correctness, code cleanup & simplification | Max Horn | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-04-18 | COMMON: Rename Error to ErrorCode, introduce new Error class | Max Horn | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-03-19 | SWORD1: Cleanup syncSoundSettings() | dhewg | |
2011-03-13 | SWORD1: Don't set the same cursor on every frame | dhewg | |
Removes unnecessary overhead on the backend when the cursor has just one frame. | |||
2011-02-15 | SWORD1: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-12 | JANITORIAL: Remove duplicate #include's | Ori Avtalion | |
svn-id: r55889 | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-09 | VIDEO: In overloaded methods, invoke correct parent implementation | Max Horn | |
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841 | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-01-30 | SWORD1: Fix possible uninitialized memory read in Screen object. | David Turner | |
This was detected during playtest with Valgrind during Act 5 (Spain). svn-id: r55658 | |||
2011-01-23 | VIDEO: Move video classes to Video:: namespace | Eugene Sandulenko | |
svn-id: r55479 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2010-12-16 | VIDEO: Make VideoDecoder::getPalette() return a const byte pointer | Matthew Hoops | |
svn-id: r54928 | |||
2010-12-16 | VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer | Matthew Hoops | |
svn-id: r54927 | |||
2010-12-07 | DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine | Max Horn | |
svn-id: r54815 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-11-19 | ALL: Push down deps on stream.h from .h to .cpp files | Max Horn | |
svn-id: r54358 | |||
2010-11-16 | GUI: Rename gui/GuiManager.* to gui/gui-manager.* | Max Horn | |
svn-id: r54265 | |||
2010-11-08 | SWORD1: Added basic debugging console to engine | David Turner | |
SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54140 | |||
2010-10-29 | SWORD1: Switch to the new play time counting of the Engine class. | Johannes Schickel | |
svn-id: r53924 | |||
2010-10-15 | SWORD1: Fixed bug #3087855 - "SWORD1: Code analysis warnings" | Filippos Karapetis | |
svn-id: r53488 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-10-12 | JANITORIAL: Cleanup (mostly whitespace) | Torbjörn Andersson | |
svn-id: r53161 | |||
2010-09-20 | SWORD1: Fix bug #3032772: SWORD1: Mute setting does not work | Eugene Sandulenko | |
svn-id: r52827 | |||
2010-09-18 | JANITORIAL: Removed most punctuation at end of warning() and error() | Torbjörn Andersson | |
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791 | |||
2010-08-02 | GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail. | Johannes Schickel | |
svn-id: r51668 | |||
2010-07-17 | Remove PalmOS port | Max Horn | |
svn-id: r50964 | |||
2010-06-15 | Modify makeAIFFStream to match the other sound decoder factories | Max Horn | |
svn-id: r49844 | |||
2010-05-23 | Another video player regression: When the palette changes, look up the | Torbjörn Andersson | |
lightest/darkest available colours to use as white/black for the subtitles. It is possible that we could get away with fixed values for Broken Sword 2, since it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM addition, and we can't. svn-id: r49154 | |||
2010-05-23 | Keep the Broken Sword cutscene players from using up all available CPU. | Torbjörn Andersson | |
Probably a regression from the recent video decoder rewrite, but I haven't checked if it also present in other engines. svn-id: r49153 | |||
2010-05-18 | Committing the rest of the VideoDecoder Rewrite from patch #2963496. | Matthew Hoops | |
svn-id: r49079 | |||
2010-05-17 | Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of ↵ | Matthew Hoops | |
the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite). svn-id: r49063 |