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AgeCommit message (Expand)Author
2011-03-13SWORD1: Don't set the same cursor on every framedhewg
2011-02-15SWORD1: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-12JANITORIAL: Remove duplicate #include'sOri Avtalion
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2011-02-09VIDEO: In overloaded methods, invoke correct parent implementationMax Horn
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2011-01-30SWORD1: Fix possible uninitialized memory read in Screen object.David Turner
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
2010-12-16VIDEO: Make VideoDecoder::getPalette() return a const byte pointerMatthew Hoops
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
2010-11-08SWORD1: Added basic debugging console to engineDavid Turner
2010-10-29SWORD1: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-10-15SWORD1: Fixed bug #3087855 - "SWORD1: Code analysis warnings"Filippos Karapetis
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
2010-09-20SWORD1: Fix bug #3032772: SWORD1: Mute setting does not workEugene Sandulenko
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-08-02GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.Johannes Schickel
2010-07-17Remove PalmOS portMax Horn
2010-06-15Modify makeAIFFStream to match the other sound decoder factoriesMax Horn
2010-05-23Another video player regression: When the palette changes, look up theTorbjörn Andersson
2010-05-23Keep the Broken Sword cutscene players from using up all available CPU.Torbjörn Andersson
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
2010-05-17Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th...Matthew Hoops
2010-05-04Reduce indirect header dependencies furtherMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
2010-01-28Hide VagStream implementation, only expose it via a factory methodMax Horn
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19sword1: removed a leftover semicolonFabio Battaglia
2010-01-19SWORD1: Fix memory leak in PSX audio code (seems to have been there for quite...Max Horn
2010-01-19Convert more engines from Mixer::playRaw to Mixer::playInputStreamMax Horn
2010-01-19Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...Max Horn