Age | Commit message (Collapse) | Author |
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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could possibly be undefined in other backends. So it should be safe to remove.
svn-id: r22636
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svn-id: r22518
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svn-id: r22515
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
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failure)
svn-id: r22315
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only)
svn-id: r22296
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subclasses to namespace Audio
svn-id: r22231
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error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
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the specified save slot is > 0. (The default value is -1, which shouldn't be
restored either.)
I thought I had fixed that already, but I guess I made a last-minute change...
svn-id: r22069
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#1460977.)
svn-id: r22009
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svn-id: r21996
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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svn-id: r21915
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trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
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svn-id: r21608
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identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
svn-id: r21526
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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svn-id: r21017
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nodes.
Removed the path-plotting debugging code, since the line-drawing function has
been a stub for the past few years, as far as I can tell.
Similar code was removed from the BS2 router long ago, so this could be a first
tiny step towards bringing them together.
svn-id: r20805
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svn-id: r20787
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20582
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