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2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
svn-id: r53161
2010-09-20SWORD1: Fix bug #3032772: SWORD1: Mute setting does not workEugene Sandulenko
svn-id: r52827
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-08-02GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.Johannes Schickel
svn-id: r51668
2010-07-17Remove PalmOS portMax Horn
svn-id: r50964
2010-06-15Modify makeAIFFStream to match the other sound decoder factoriesMax Horn
svn-id: r49844
2010-05-23Another video player regression: When the palette changes, look up theTorbjörn Andersson
lightest/darkest available colours to use as white/black for the subtitles. It is possible that we could get away with fixed values for Broken Sword 2, since it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM addition, and we can't. svn-id: r49154
2010-05-23Keep the Broken Sword cutscene players from using up all available CPU.Torbjörn Andersson
Probably a regression from the recent video decoder rewrite, but I haven't checked if it also present in other engines. svn-id: r49153
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
svn-id: r49079
2010-05-17Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of ↵Matthew Hoops
the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite). svn-id: r49063
2010-05-04Reduce indirect header dependencies furtherMax Horn
svn-id: r48936
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
svn-id: r47847
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
- Rename makeFlacStream to makeFLACStream. svn-id: r47846
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
svn-id: r47716
2010-01-28Hide VagStream implementation, only expose it via a factory methodMax Horn
svn-id: r47634
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
svn-id: r47492
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
svn-id: r47397
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19sword1: removed a leftover semicolonFabio Battaglia
svn-id: r47379
2010-01-19SWORD1: Fix memory leak in PSX audio code (seems to have been there for ↵Max Horn
quite some time?) svn-id: r47378
2010-01-19Convert more engines from Mixer::playRaw to Mixer::playInputStreamMax Horn
svn-id: r47377
2010-01-19Remove loop start/end params from Mixer::playRaw; convert some code from ↵Max Horn
Mixer::playRaw to Mixer::playInputStream svn-id: r47375
2010-01-19SWORD1: Fix (?) sfx loopingMax Horn
svn-id: r47370
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
svn-id: r47334
2010-01-09Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a ↵Max Horn
higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it. svn-id: r47213
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
svn-id: r47182
2010-01-08Fix sound effects in Sword1 PSX, regression from r47132.Johannes Schickel
svn-id: r47176
2010-01-08This should fix bug #2928411, "SWORD1: Macintosh Demo crashes after Intro".Torbjörn Andersson
svn-id: r47171
2010-01-08Remove custom AiffAudioStream and replace it by the use of ↵Johannes Schickel
makeLoopingAudioStream and makeAIFFStream. svn-id: r47165
2010-01-07Remove the deprecated FLAC, Vorbis and MP3 factories.Johannes Schickel
svn-id: r47134
2010-01-07Make VagStream a RewindableAudioStream.Johannes Schickel
svn-id: r47132
2010-01-07Make makeWAVStream return a RewindableAudioStream.Johannes Schickel
svn-id: r47129
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118
2010-01-06- Move openStreamFile from AudioStream to SeekableAudioStream.Johannes Schickel
- Fix documentation of openStreamFile. svn-id: r47080
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
svn-id: r46951
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-20Fixed regression introduced when adding support for looping background sounds.Torbjörn Andersson
A.k.a. "I played through the whole game looking for regressions, and missed the one at the intro cutscene?!" svn-id: r45290
2009-10-20SWORD1: Resolve FIXME about weird static var 'left' in Router::slidyWalkAnimatorMax Horn
svn-id: r45280
2009-10-20SWORD1: Resolve FIXME about weird static var 'k' in Router::smoothCheckMax Horn
svn-id: r45279