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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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Author
2011-05-25
ALL: armour -> armor
Matthew Hoops
2011-05-25
ALL: neighbour -> neighbor
Matthew Hoops
2011-05-22
ENGINES: Further unify engine names
Thierry Crozat
2011-05-17
SWORD1: Const correctness, code cleanup & simplification
Max Horn
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-28
JANITORIAL: Format forward declarations to follow convention
Ori Avtalion
2011-04-18
COMMON: Rename Error to ErrorCode, introduce new Error class
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-03-19
SWORD1: Cleanup syncSoundSettings()
dhewg
2011-03-13
SWORD1: Don't set the same cursor on every frame
dhewg
2011-02-15
SWORD1: Adapt to setPalette RGBA->RGB change.
Johannes Schickel
2011-02-12
JANITORIAL: Remove duplicate #include's
Ori Avtalion
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-09
VIDEO: In overloaded methods, invoke correct parent implementation
Max Horn
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-30
SWORD1: Fix possible uninitialized memory read in Screen object.
David Turner
2011-01-23
VIDEO: Move video classes to Video:: namespace
Eugene Sandulenko
2011-01-23
GRAPHICS: Move graphics/video/ to video/. Step 1/2
Eugene Sandulenko
2010-12-16
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
Matthew Hoops
2010-12-16
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
Matthew Hoops
2010-12-07
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-11-16
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
Max Horn
2010-11-08
SWORD1: Added basic debugging console to engine
David Turner
2010-10-29
SWORD1: Switch to the new play time counting of the Engine class.
Johannes Schickel
2010-10-15
SWORD1: Fixed bug #3087855 - "SWORD1: Code analysis warnings"
Filippos Karapetis
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-12
JANITORIAL: Cleanup (mostly whitespace)
Torbjörn Andersson
2010-09-20
SWORD1: Fix bug #3032772: SWORD1: Mute setting does not work
Eugene Sandulenko
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-08-02
GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
Johannes Schickel
2010-07-17
Remove PalmOS port
Max Horn
2010-06-15
Modify makeAIFFStream to match the other sound decoder factories
Max Horn
2010-05-23
Another video player regression: When the palette changes, look up the
Torbjörn Andersson
2010-05-23
Keep the Broken Sword cutscene players from using up all available CPU.
Torbjörn Andersson
2010-05-18
Committing the rest of the VideoDecoder Rewrite from patch #2963496.
Matthew Hoops
2010-05-17
Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th...
Matthew Hoops
2010-05-04
Reduce indirect header dependencies further
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-02-03
Yet more Flac -> FLAC changes for consistency.
Johannes Schickel
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