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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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Author
2011-02-12
JANITORIAL: Remove duplicate #include's
Ori Avtalion
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-09
VIDEO: In overloaded methods, invoke correct parent implementation
Max Horn
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-30
SWORD1: Fix possible uninitialized memory read in Screen object.
David Turner
2011-01-23
VIDEO: Move video classes to Video:: namespace
Eugene Sandulenko
2011-01-23
GRAPHICS: Move graphics/video/ to video/. Step 1/2
Eugene Sandulenko
2010-12-16
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
Matthew Hoops
2010-12-16
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
Matthew Hoops
2010-12-07
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-11-16
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
Max Horn
2010-11-08
SWORD1: Added basic debugging console to engine
David Turner
2010-10-29
SWORD1: Switch to the new play time counting of the Engine class.
Johannes Schickel
2010-10-15
SWORD1: Fixed bug #3087855 - "SWORD1: Code analysis warnings"
Filippos Karapetis
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-12
JANITORIAL: Cleanup (mostly whitespace)
Torbjörn Andersson
2010-09-20
SWORD1: Fix bug #3032772: SWORD1: Mute setting does not work
Eugene Sandulenko
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-08-02
GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
Johannes Schickel
2010-07-17
Remove PalmOS port
Max Horn
2010-06-15
Modify makeAIFFStream to match the other sound decoder factories
Max Horn
2010-05-23
Another video player regression: When the palette changes, look up the
Torbjörn Andersson
2010-05-23
Keep the Broken Sword cutscene players from using up all available CPU.
Torbjörn Andersson
2010-05-18
Committing the rest of the VideoDecoder Rewrite from patch #2963496.
Matthew Hoops
2010-05-17
Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th...
Matthew Hoops
2010-05-04
Reduce indirect header dependencies further
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-02-03
Yet more Flac -> FLAC changes for consistency.
Johannes Schickel
2010-02-03
- Rename FlacStream to FLACStream.
Johannes Schickel
2010-01-30
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
Johannes Schickel
2010-01-28
Hide VagStream implementation, only expose it via a factory method
Max Horn
2010-01-26
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-23
Reorder params to Audio::makeRawMemoryStream
Max Horn
2010-01-19
Started to get rid of Audio::FLAG_LOOP
Max Horn
2010-01-19
Move raw audio flags from sound/mixer.h to sound/raw.h
Max Horn
2010-01-19
sword1: removed a leftover semicolon
Fabio Battaglia
2010-01-19
SWORD1: Fix memory leak in PSX audio code (seems to have been there for quite...
Max Horn
2010-01-19
Convert more engines from Mixer::playRaw to Mixer::playInputStream
Max Horn
2010-01-19
Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...
Max Horn
2010-01-19
SWORD1: Fix (?) sfx looping
Max Horn
2010-01-19
Get rid of Mixer::FLAG_AUTOFREE.
Max Horn
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