Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-18 | SWORD1: Do not look for color indexes in cutscenes when there is no subtitles | Thierry Crozat | |
2012-01-18 | SWORD1: Use color for subtitles during cutscene | Thierry Crozat | |
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively). | |||
2011-11-08 | SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo") | Torbjörn Andersson | |
This is a slightly updated version of the patch I attached to the bug report. Apparently, the DOS/Windows demo has a slightly different set of sound resources than the full game. (There were also some other minor differences in the sound effects list, but I didn't think them worth the trouble to implement.) I've played through the demo, and I didn't notice any problems. | |||
2011-10-31 | SWORD1: Fix bug #3430793 Freeze before meeting with police | Thierry Crozat | |
2011-10-27 | SWORD1: Fix crash when using cutscene subtitles with mac version | Thierry Crozat | |
It might have been simpler to add a bool to Text::makeTextSprite() to tell it to not byteswap the frame size when called from the movie player but I was not sure it was a good idea to have frames with different endianness stored in Text depending where they came from. | |||
2011-10-24 | SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed. | Strangerke | |
Sorry for the noise... | |||
2011-10-24 | SWORD1: After discussion with clone2727 and eriktorbjorn, remove ↵ | Strangerke | |
GUIO_NOASPECT from Sword1 | |||
2011-10-24 | SWORD1: Add GUIO_NOASPECT to Sword1 | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-09-08 | SWORD1: Replace inRange with CLIP. | Johannes Schickel | |
2011-09-08 | SWORD1: Made some static data const. | Johannes Schickel | |
2011-09-07 | SWORD1: Made code conform a bit better to our formatting guidelines. | Johannes Schickel | |
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up... | |||
2011-08-25 | SWORD1: Let the XA audio use its own looping | Matthew Hoops | |
2011-08-24 | AUDIO: Remove default rate parameter from xa | Matthew Hoops | |
2011-08-24 | AUDIO: Rename Vag to XA | Matthew Hoops | |
Vag is really an XA container, and one that we do not have a decoder for (nor need) | |||
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-14 | DETECTOR: Remove PlainGameDescriptorGUIOpts | Max Horn | |
2011-06-14 | SWORD1: Cleanup music stream initialization | Max Horn | |
2011-06-14 | SWORD1: Replace some sprintf uses | Max Horn | |
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | SWORD1: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-25 | ALL: armour -> armor | Matthew Hoops | |
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops | |
2011-05-22 | ENGINES: Further unify engine names | Thierry Crozat | |
2011-05-17 | SWORD1: Const correctness, code cleanup & simplification | Max Horn | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-04-18 | COMMON: Rename Error to ErrorCode, introduce new Error class | Max Horn | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-03-19 | SWORD1: Cleanup syncSoundSettings() | dhewg | |
2011-03-13 | SWORD1: Don't set the same cursor on every frame | dhewg | |
Removes unnecessary overhead on the backend when the cursor has just one frame. | |||
2011-02-15 | SWORD1: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-12 | JANITORIAL: Remove duplicate #include's | Ori Avtalion | |
svn-id: r55889 | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-09 | VIDEO: In overloaded methods, invoke correct parent implementation | Max Horn | |
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841 | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-01-30 | SWORD1: Fix possible uninitialized memory read in Screen object. | David Turner | |
This was detected during playtest with Valgrind during Act 5 (Spain). svn-id: r55658 | |||
2011-01-23 | VIDEO: Move video classes to Video:: namespace | Eugene Sandulenko | |
svn-id: r55479 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2010-12-16 | VIDEO: Make VideoDecoder::getPalette() return a const byte pointer | Matthew Hoops | |
svn-id: r54928 | |||
2010-12-16 | VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer | Matthew Hoops | |
svn-id: r54927 | |||
2010-12-07 | DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine | Max Horn | |
svn-id: r54815 |