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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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animation.cpp
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2006-10-02
Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only
Torbjörn Andersson
2006-08-26
Now that the cutscene handling in both BS1 and BS2 has been extended to play
Torbjörn Andersson
2006-08-23
The DXA player now bases subtitle position on screen size, rather than frame
Torbjörn Andersson
2006-07-21
Removing redundant paranthesis
Oystein Eftevaag
2006-07-15
Some cleanups and restructuring. The clearScreen() function has been renamed
Torbjörn Andersson
2006-07-15
Fixed regression: Test if there's a text object to close before closing it.
Torbjörn Andersson
2006-07-15
Close the current text object when the movie is ended, to avoid potential
Torbjörn Andersson
2006-07-15
Oops. I just noticed I was using _black to track the white colour, and _white
Torbjörn Andersson
2006-07-15
This is more consistent with how we usually initialize arrays of structs, and
Torbjörn Andersson
2006-07-15
Fix building with msvc8.
Johannes Schickel
2006-07-10
Moved the initial screen clearing from play() to load(), so that it will be
Torbjörn Andersson
2006-07-10
Fixed bug #1519817, "ALL: Build failure if libmpeg2 is disabled".
Torbjörn Andersson
2006-07-08
Added support for DXA cutscenes, while still retaining support for the old MPEG
Torbjörn Andersson
2006-06-03
MPEG player fixes:
Torbjörn Andersson
2006-05-18
Renamed screenChanged() to handleScreenChanged().
Torbjörn Andersson
2006-05-18
Allow changing scaler while playing MPEG cutscenes.
Torbjörn Andersson
2006-05-17
- Heavily modified patch #1214784: "Disable overlay scaling"
Eugene Sandulenko
2006-02-17
Removed includes from sword2.h so that (hopefully) there will eventually be
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn