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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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function.cpp
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Author
2009-04-07
Sword2: PSX version support, and GMM loading/saving
Fabio Battaglia
2009-03-07
Don't crash if a cutscene is missing. (Like they are in the demo, for instance.)
Torbjörn Andersson
2009-02-21
Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...
Torbjörn Andersson
2008-11-09
Allow pausing during cutscene movies. (This will need an update to the mixer's
Torbjörn Andersson
2008-07-13
SWORD2 works with the new GMM implementation
Christopher Page
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2007-12-07
add Common::Rect::center (handy for ::setFocusRectangle())
Gregory Montoir
2007-12-01
Experimental "focus rectangle" support. I don't have any way to actually test
Torbjörn Andersson
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-08
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
Torbjörn Andersson
2007-01-26
Added separate function for playing cutscene lead-in/out sounds, and made sure
Torbjörn Andersson
2006-10-15
Added some more const keywords
Max Horn
2006-07-08
Cleanup
Torbjörn Andersson
2006-07-08
Added support for DXA cutscenes, while still retaining support for the old MPEG
Torbjörn Andersson
2006-02-17
Removed includes from sword2.h so that (hopefully) there will eventually be
Torbjörn Andersson
2006-02-12
Renamed files for consistency with other engines:
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn