Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-07 | Sword2: PSX version support, and GMM loading/saving | Fabio Battaglia | |
svn-id: r39896 | |||
2008-05-23 | Initial implementation of pauseEngineIntern(). There are issues, though, since | Torbjörn Andersson | |
the engine doesn't always allow the game to be paused, and some things (GUI, movie cutscenes, credits, ...) are outside the main engine loop. svn-id: r32232 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn | |
svn-id: r27030 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-18 | Let the event manager keep track of the mouse position. | Torbjörn Andersson | |
svn-id: r26205 | |||
2007-02-20 | Cleanup. | Torbjörn Andersson | |
svn-id: r25747 | |||
2006-02-23 | fixed warnings | Paweł Kołodziejski | |
svn-id: r20829 | |||
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson | |
less dependencies. svn-id: r20741 | |||
2006-02-12 | Standardized the preprocessor constants used to prevent double inclusion of | Torbjörn Andersson | |
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |