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path: root/engines/sword2/mouse.h
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2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
svn-id: r39896
2008-05-23Initial implementation of pauseEngineIntern(). There are issues, though, sinceTorbjörn Andersson
the engine doesn't always allow the game to be paused, and some things (GUI, movie cutscenes, credits, ...) are outside the main engine loop. svn-id: r32232
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
svn-id: r27030
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-18Let the event manager keep track of the mouse position.Torbjörn Andersson
svn-id: r26205
2007-02-20Cleanup.Torbjörn Andersson
svn-id: r25747
2006-02-23fixed warningsPaweł Kołodziejski
svn-id: r20829
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
less dependencies. svn-id: r20741
2006-02-12Standardized the preprocessor constants used to prevent double inclusion ofTorbjörn Andersson
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582