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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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palette.cpp
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Author
2013-04-22
SWORD2: Fix reference to out-of-scope variable
Willem Jan Palenstijn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
ALL: colour -> color
Max Horn
2011-02-15
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-11-01
SWORD2: Cleanup pause handling
Torbjörn Andersson
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-04-07
Sword2: PSX version support, and GMM loading/saving
Fabio Battaglia
2008-11-09
Removed some code that was added earlier to deal with dimming/undimming the
Torbjörn Andersson
2008-11-09
Allow pausing (from the outside) during credits and palette fades. Refactored...
Torbjörn Andersson
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-07-13
SWORD2 works with the new GMM implementation
Christopher Page
2008-05-29
Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
Torbjörn Andersson
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2006-02-17
Removed includes from sword2.h so that (hopefully) there will eventually be
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn