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path: root/engines/sword2/sound.cpp
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2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
svn-id: r27030
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
frames before a sound effect is triggered. This is not dependent on _gameSpeed. svn-id: r24971
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
svn-id: r24970
2006-07-08CleanupTorbjörn Andersson
svn-id: r23439
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
svn-id: r21376
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
less dependencies. svn-id: r20741
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582