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path: root/engines/sword2/sound.h
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2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
debugging the "No free slot in FX queue!" bug I've heard of but never actually seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".) svn-id: r48458
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
svn-id: r47847
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
svn-id: r39896
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This ↵Torbjörn Andersson
fixes a subtitle colour regression, but mainly it simplifies the code. The "dummy" player has been removed. There are almost certainly regressions, but I'm hoping it's stable enough for testing now. svn-id: r38697
2008-09-13Big patch changing the signature of various Stream methods (some ports may ↵Max Horn
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514
2008-07-18Don't crash if you try to use music file #2 as music file #1. When the musicTorbjörn Andersson
wasn't found, it would close the file even if something else was already playing from it. (Some music is in both files.) svn-id: r33094
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
svn-id: r27030
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-02-08Instead of pre-rendering all subtitles and pre-loading all sounds for a movieTorbjörn Andersson
cutscene, render the text and play the speech when needed. It probably won't play as nicely from CD now, but using less memory seems more important to me. svn-id: r25428
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-02-12Standardized the preprocessor constants used to prevent double inclusion ofTorbjörn Andersson
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582