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author | Torbjörn Andersson | 2007-02-08 21:55:37 +0000 |
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committer | Torbjörn Andersson | 2007-02-08 21:55:37 +0000 |
commit | 98a8e88f61e871096fe979c2d9a27c2053aa38ca (patch) | |
tree | c480e85462867cc355066e9d6b2e696ef8b23e9d /engines/sword2/sound.h | |
parent | 65dfc335ef134c4ff7a6d50ddab38c0565611f3b (diff) | |
download | scummvm-rg350-98a8e88f61e871096fe979c2d9a27c2053aa38ca.tar.gz scummvm-rg350-98a8e88f61e871096fe979c2d9a27c2053aa38ca.tar.bz2 scummvm-rg350-98a8e88f61e871096fe979c2d9a27c2053aa38ca.zip |
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
cutscene, render the text and play the speech when needed. It probably won't
play as nicely from CD now, but using less memory seems more important to me.
svn-id: r25428
Diffstat (limited to 'engines/sword2/sound.h')
-rw-r--r-- | engines/sword2/sound.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sword2/sound.h b/engines/sword2/sound.h index b941f98b4c..8c24494148 100644 --- a/engines/sword2/sound.h +++ b/engines/sword2/sound.h @@ -269,7 +269,6 @@ public: int32 getSpeechStatus(); int32 amISpeaking(); int32 playCompSpeech(uint32 speechId, uint8 vol, int8 pan); - uint32 preFetchCompSpeech(uint32 speechId, uint16 **buf); int32 stopSpeech(); int32 streamCompMusic(uint32 musicId, bool loop); |