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authorTorbjörn Andersson2007-02-08 21:55:37 +0000
committerTorbjörn Andersson2007-02-08 21:55:37 +0000
commit98a8e88f61e871096fe979c2d9a27c2053aa38ca (patch)
treec480e85462867cc355066e9d6b2e696ef8b23e9d /engines/sword2/sound.h
parent65dfc335ef134c4ff7a6d50ddab38c0565611f3b (diff)
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
cutscene, render the text and play the speech when needed. It probably won't play as nicely from CD now, but using less memory seems more important to me. svn-id: r25428
Diffstat (limited to 'engines/sword2/sound.h')
-rw-r--r--engines/sword2/sound.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sword2/sound.h b/engines/sword2/sound.h
index b941f98b4c..8c24494148 100644
--- a/engines/sword2/sound.h
+++ b/engines/sword2/sound.h
@@ -269,7 +269,6 @@ public:
int32 getSpeechStatus();
int32 amISpeaking();
int32 playCompSpeech(uint32 speechId, uint8 vol, int8 pan);
- uint32 preFetchCompSpeech(uint32 speechId, uint16 **buf);
int32 stopSpeech();
int32 streamCompMusic(uint32 musicId, bool loop);