Age | Commit message (Collapse) | Author |
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All instances uncovered by clang warnings.
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Some backends may break as I only compiled SDL
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svn-id: r55850
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Removed a bunch of pause-related code which I either can't remember why
it's there, or which doesn't seem to serve any useful purpose. Most
things I've tried seem to work as well or better than before.
svn-id: r53997
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debugging the "No free slot in FX queue!" bug I've heard of but never actually
seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".)
svn-id: r48458
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svn-id: r47847
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svn-id: r39896
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fixes
a subtitle colour regression, but mainly it simplifies the code. The "dummy"
player has been removed. There are almost certainly regressions, but I'm hoping
it's stable enough for testing now.
svn-id: r38697
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need to be slightly tweaked to fix overloading errors/warnings)
svn-id: r34514
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wasn't found, it would close the file even if something else was already
playing from it. (Some music is in both files.)
svn-id: r33094
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svn-id: r27030
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r25752
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cutscene, render the text and play the speech when needed. It probably won't
play as nicely from CD now, but using less memory seems more important to me.
svn-id: r25428
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that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480. (This was a regression added during the rewrite to support DXA.)
svn-id: r25204
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subclasses to namespace Audio
svn-id: r22231
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header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)
svn-id: r20655
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svn-id: r20582
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