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path: root/engines/sword2/sprite.cpp
AgeCommit message (Collapse)Author
2011-02-15SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
Thanks to eriktorbjorn for helping me with this.
2010-09-18SWORD2: Plug memory leaks.Eugene Sandulenko
svn-id: r52795
2010-04-17This should fix the scaler Valgrind warning reported in (but probably not theTorbjörn Andersson
cause of) bug #2976008 ("BS2: Game lockup in British Museum"). svn-id: r48692
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
svn-id: r47427
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-08-14remove double semi-colon -- hopefully this kicks the buildbot back into ↵Joost Peters
action =) svn-id: r43388
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
svn-id: r39977
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
svn-id: r39896
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
svn-id: r27030
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-02-12Renamed files for consistency with other engines:Torbjörn Andersson
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582