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path: root/engines/sword25/detection.cpp
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2016-06-08SWORD25: Use # as savefile matching patternEugene Sandulenko
2016-03-09Merge pull request #699 from criezy/sword25-en-speechEugene Sandulenko
SWORD25: Add engine option to use English speech instead of German
2016-03-09SWORD25: Add engine option to use English speech instead of GermanThierry Crozat
When selecting non-English language, the scripts default to using German voices. This commit edits the file path on the fly to use instead English voices for all languages other than German. This implements bug #6804 - SWORD25: add option to choose language speech. If the English voice pack is not present it falls back to using German voices. The way this is implemented here however does not allow to use German voices with English text or English voices with German text. This could be achieved with a slightly different implementation of the same idea.
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10SWORD25: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-05-23SWORD25: Moved detection entries into detection_tables.hPaul Gilbert
2011-05-23SWORD25: Added detection entries for other languagesPaul Gilbert
This is needed now, since changing the language in-game updates the ScummVM language setting, and there must be a matching detection entry for each language.
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-10-28SWORD25: Standardised savegame filenames, start on advanced engine featuresPaul Gilbert
svn-id: r53901
2010-10-25SWORD25: 'Implement' RTL support & add TODOs about missing feature supportMax Horn
svn-id: r53837
2010-10-15Add doxygen comment for namespaces of several engines.Max Horn
This is an empty template which ideally engine maintainers would update and complete with concrete information... svn-id: r53481
2010-10-12SWORD25: Added possibility to run from extracted game.Eugene Sandulenko
Still doesn't start though svn-id: r53251
2010-10-12SWORD25: Better detection entry.Eugene Sandulenko
svn-id: r53241
2010-10-12SWORD25: Update GUIOEugene Sandulenko
svn-id: r53190
2010-10-12SWORD25: Update detection to modern stateEugene Sandulenko
svn-id: r53189
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184