Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-10-28 | SWORD25: Standardised savegame filenames, start on advanced engine features | Paul Gilbert | |
svn-id: r53901 | |||
2010-10-25 | SWORD25: 'Implement' RTL support & add TODOs about missing feature support | Max Horn | |
svn-id: r53837 | |||
2010-10-15 | Add doxygen comment for namespaces of several engines. | Max Horn | |
This is an empty template which ideally engine maintainers would update and complete with concrete information... svn-id: r53481 | |||
2010-10-12 | SWORD25: Added possibility to run from extracted game. | Eugene Sandulenko | |
Still doesn't start though svn-id: r53251 | |||
2010-10-12 | SWORD25: Better detection entry. | Eugene Sandulenko | |
svn-id: r53241 | |||
2010-10-12 | SWORD25: Update GUIO | Eugene Sandulenko | |
svn-id: r53190 | |||
2010-10-12 | SWORD25: Update detection to modern state | Eugene Sandulenko | |
svn-id: r53189 | |||
2010-10-12 | SWORD25: Converted kernel/kernel.cpp to compile under ScummVM | Paul Gilbert | |
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184 |