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path: root/engines/sword25/detection.cpp
AgeCommit message (Collapse)Author
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-10-28SWORD25: Standardised savegame filenames, start on advanced engine featuresPaul Gilbert
svn-id: r53901
2010-10-25SWORD25: 'Implement' RTL support & add TODOs about missing feature supportMax Horn
svn-id: r53837
2010-10-15Add doxygen comment for namespaces of several engines.Max Horn
This is an empty template which ideally engine maintainers would update and complete with concrete information... svn-id: r53481
2010-10-12SWORD25: Added possibility to run from extracted game.Eugene Sandulenko
Still doesn't start though svn-id: r53251
2010-10-12SWORD25: Better detection entry.Eugene Sandulenko
svn-id: r53241
2010-10-12SWORD25: Update GUIOEugene Sandulenko
svn-id: r53190
2010-10-12SWORD25: Update detection to modern stateEugene Sandulenko
svn-id: r53189
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184